1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>G3X_SetShading</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">G3X_SetShading <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<CODE>#include <nitro/gx/g3x.h></CODE><BR> 20 <BR> 21 <CODE>void G3X_SetShading(GXShading shading);</CODE></dd> 22</dl><h2>Arguments</h2> 23 24<table border="1" width="100%"> 25 <tr> 26 <td width="13%"><em><strong><font face="Courier New">shading</font></strong></em></td> 27 <td width="87%">Selects either toon shading or highlight shading</td> 28 </tr> 29 </table> 30<h2>Return Values</h2> 31<p>None.</p> 32<H2>Description</H2> 33<P>This function selects whether to use toon shading or highlight shading. It determines which shading to use when <CODE>GX_POLYGONMODE_TOON</CODE> is selected as the polygon mode with the <CODE><A href="G3_PolygonAttr.html">G3_PolygonAttr</A></CODE> function. 34</P> 35<TABLE border="1"> 36 <TBODY> 37 <TR> 38 <TD width="30%"><CODE>GX_SHADING_TOON</CODE></TD> 39 <TD>Toon shading</TD> 40 </TR> 41 <TR> 42 <TD><CODE>GX_SHADING_HIGHLIGHT</CODE></TD> 43 <TD>Highlight shading</TD> 44 </TR> 45 </TBODY> 46</TABLE> 47<P>The following indicates the type definition for <CODE>GXShading</CODE> format.</P> 48<PRE><CODE>typedef enum 49{ 50 GX_SHADING_TOON = 0, 51 GX_SHADING_HIGHLIGHT = 1 52} 53GXShading;</CODE></PRE> 54<h2>See Also</h2> 55<P><A href="G3_PolygonAttr.html" target="_self">G3*_PolygonAttr</A></P> 56<H2>Revision History</H2> 57<P>2004/01/19 Initial version.</P> 58<hr><p>CONFIDENTIAL</p></body> 59</html> 60