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14<h1 align="left">G2_GetBG3CharPtr <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/g2.h&gt;</CODE><BR>
21<CODE>void *G2_GetBG3CharPtr();<BR></CODE></PRE></dd>
22</dl><h2>Arguments</h2>
23<P>None.</P>
24<h2>Return Values</h2>
25<P>The pointer to the region where BG3 character data is stored.</P>
26<H2>Description</H2>
27<P>This function returns the pointer to the region where the Main 2D Engine BG3 character data is stored. The return values for character BGs are as follows:</P>
28<P> </P>
29<BLOCKQUOTE><CODE>HW_BG_VRAM</CODE><BR> + (Value at the end of the name in the <CODE>GXBGCharOffset</CODE> enumerated type specified by <CODE><A href="../gx/GX_SetBGCharOffset.html">GX_SetBGCharOffset</A></CODE>) <BR> + (Value at the end of the name in the <CODE>GXBGCharBase</CODE> enumerated type specified by <CODE><A href="G2_SetBG3ControlText.html">G2_SetBG3ControlText</A></CODE>)</BLOCKQUOTE>
30<P> Since there is no character data for bitmap BGs, NULL is returned.</P>
31<h2>See Also</h2>
32<P><CODE><A href="G2_SetBG3ControlText.html">G2_SetBG3ControlText</A>, ..., <A href="G2_SetBG3Priority.html">G2_SetBG3Priority</A>, <A href="G2_BG3Mosaic.html">G2_BG3Mosaic</A>, <A href="G2_GetBG3ScrPtr.html">G2_GetBG3ScrPtr</A>, <A href="G2_SetBG3Offset.html">G2_SetBG3Offset</A></CODE></P>
33<H2>Revision History</H2>
34<P>2004/02/09</P>
35<UL>
36  <LI>Added to description.
37</UL>
38<P>2004/01/19 Initial version.</P>
39<hr><p>CONFIDENTIAL</p></body>
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