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8<title>G2S_SetOBJWindowInsidePlane</title>
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14<h1 align="left">G2S_SetWndOBJInsidePlane <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE><CODE>#include &lt;nitro/gx/g2.h&gt;
20
21void G2S_SetWndOBJInsidePlane(int wnd /* GXWndPlaneMask */, BOOL effect );</CODE></PRE>
22  </dd>
23</dl><h2>Arguments</h2>
24
25<table border="1" width="100%">
26
27    <tr>
28      <TD width="109"><em><strong><font face="Courier New">wnd</font></strong></em></TD>
29      <TD width="593">Specifies the plane to be displayed in the window</TD>
30    </tr>
31    <TR>
32      <TD><em><strong><font face="Courier New">effect</font></strong></em></TD>
33      <TD>Enables/Disables color special effects (alpha blending and brightness adjustment)</TD>
34    </TR>
35  </table>
36<h2>Return Values</h2>
37<p>None.</p>
38<H2>Description</H2>
39<P>This function specifies the plane that is displayed inside the sub 2D Engine's OBJ window. Take the logical OR of <CODE>GXWndPlaneMask</CODE>-type values. Refer to the <CODE><A href="G2S_SetWnd0InsidePlane.html">G2S_SetWnd0InsidePlane</A></CODE> function.</P>
40
41<h2>See Also</h2>
42<P><CODE><A href="G2_SetWnd0InsidePlane.html">G2_SetWnd0InsidePlane</A>, <A href="G2S_SetWnd1InsidePlane.html">G2_SetWnd1InsidePlane</A>, <A href="G2S_SetWndOutsidePlane.html">G2S_SetWndOutsidePlane</A>, <A href="G2_GetWndOBJInsidePlane.html">G2S_GetWndOBJInsidePlane</A></CODE></P>
43<H2>Revision History</H2>
44<P>2004/02/09 Initial version.</P>
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