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7<TITLE>CTRDG_Read</TITLE>
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11<H1 align="left">CTRDG_Read* <IMG src="../image/NTR.gif" align="middle"></H1>
12<H2>Syntax</H2>
13<DL>
14  <DD>
15  <PRE><CODE>#include &lt;nitro/ctrdg.h&gt;</CODE></PRE>
16  <PRE><CODE>BOOL CTRDG_Read8( const u8* address, u8* rdata );
17BOOL CTRDG_Read16( const u16* address, u16* rdata );
18BOOL CTRDG_Read32( const u32* address, u32* rdata );
19  </CODE></PRE>
20</DL>
21<H2>Arguments</H2>
22<TABLE border="1">
23  <TBODY>
24    <TR>
25      <TD><B><I>address</I></B></TD>
26      <TD>The read address.</TD>
27    </TR>
28    <TR>
29      <TD><B><I>rdata</I></B></TD>
30      <TD>The pointer that stores the read data.</TD>
31    </TR>
32  </TBODY>
33</TABLE>
34<H2>Return Values</H2>
35<P>Returns <code>TRUE</code> if the read succeeds. Returns <code>FALSE</code> when there is no Game Pak or if the Game Pak could not be read.</P>
36<H2>Description</H2>
37<P>These functions read data from the Game Pak.</P>
38<P><code>CTRDG_Read8()</code> reads 8-bit data.<br /><code>CTRDG_Read16()</code> reads 16-bit data.<br /><code>CTRDG_Read32()</code> reads 32-bit data.</P>
39<P>These functions do not set the access cycle. The access cycle must be set in advance.</P>
40<H2>See Also</H2>
41<P><a href="CTRDG_Init.html"><code>CTRDG_Init</a></code>, <code><a href="CTRDG_DmaCopy.html">CTRDG_DmaCopy*</a></code>, <code><a href="CTRDG_CpuCopy.html">CTRDG_CpuCopy*</a></code>, <code><a href="CTRDG_Write.html">CTRDG_Write*</a></code></P>
42<H2>Revision History</H2>
43<P>2004/09/17 Initial version.</P>
44<hr><p>CONFIDENTIAL</p></body>
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