1 /*---------------------------------------------------------------------------* 2 Project: TwlSDK - ELF Loader 3 File: import.h 4 5 Copyright 2006-2008 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Date:: 2008-09-17#$ 14 $Rev: 8556 $ 15 $Author: okubata_ryoma $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef TWL_COMMON_IMPORT_H_ 19 #define TWL_COMMON_IMPORT_H_ 20 21 #include <twl/el.h> 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 /*------------------------------------------------------ 28 This header file includes definitions used by the import library. 29 30 In general, developers do not need to refer to this header file. 31 32 -----------------------------------------------------*/ 33 34 typedef struct 35 { 36 void* fp; 37 const char* fn; 38 } ELImportEntry; 39 40 41 #ifdef SDK_DEBUG 42 extern const char* ELi_LastFunctionName; 43 ELi_SetLastFunctionName(const char * fn)44SDK_INLINE void ELi_SetLastFunctionName(const char* fn) 45 { 46 ELi_LastFunctionName = fn; 47 } 48 #else 49 #define ELi_SetLastFunctionName(fn) (void)(fn); 50 #endif 51 52 void ELi_UnresolvedFunc(void); 53 void EL_LoadImportTable(ELDlld dlld, ELImportEntry entries[], u32 count); 54 void EL_UnloadImportTable(ELImportEntry entries[], u32 count); 55 56 #ifdef __cplusplus 57 } /* extern "C" */ 58 #endif 59 60 #endif /*TWL_COMMON_IMPORT_H_*/ 61