1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - tools - defval
3   File:     defval.h
4 
5   Copyright 2005-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-17#$
14   $Rev: 8556 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 #ifndef	 DEFVAL_H_
18 #define	 DEFVAL_H_
19 
20 #include <stdio.h>
21 #include <stdlib.h>                    // getenv()
22 #include <ctype.h>                     // isspace()
23 #include <string.h>                    // strlen(), strcasecmp()
24 #include <getopt.h>                    // getopt()
25 #include "misc.h"                      // BOOL
26 
27 //----------------------------------------------------------------------------
28 //  List that maintains defined values
29 //
30 typedef struct tDefineValue
31 {
32     struct tDefineValue *next;
33     char   *name;
34     char   *value;
35 }
36 tDefineValue;
37 
38 //----------------------------------------------------------------------------
39 // set_defval.c
40 //
41 extern tDefineValue *gDefineValueTop;
42 BOOL    add_dvalue_by_equality(const char *equality);
43 BOOL    add_dvalue_from_file(const char *filename);
44 
45 //----------------------------------------------------------------------------
46 // get_defval.c
47 //
48 tDefineValue *get_dvalue_listptr(const char *name);
49 BOOL    puts_modified_dvalue(FILE * fp, const char *str);
50 
51 #endif //DEFVAL_H_
52