1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - WM - demos - wep-1
3   File:     graphics.c
4 
5   Copyright 2005-2008 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 
18 #ifdef SDK_TWL
19 #include <twl.h>
20 #else
21 #include <nitro.h>
22 #endif
23 #include "graphics.h"
24 
initGraphics(void)25 void initGraphics(void)
26 {
27     GX_Init();
28 
29     GX_DispOff();
30     GXS_DispOff();
31 
32     GX_SetBankForLCDC(GX_VRAM_LCDC_ALL);
33     MI_CpuClearFast((void *)HW_LCDC_VRAM, HW_LCDC_VRAM_SIZE);
34 
35     (void)GX_DisableBankForLCDC();
36     MI_CpuFillFast((void *)HW_OAM, 192, HW_OAM_SIZE);
37     MI_CpuClearFast((void *)HW_PLTT, HW_PLTT_SIZE);
38     MI_CpuFillFast((void *)HW_DB_OAM, 192, HW_DB_OAM_SIZE);
39     MI_CpuClearFast((void *)HW_DB_PLTT, HW_DB_PLTT_SIZE);
40 
41     G3X_Init();
42     G3X_InitMtxStack();
43 
44     GX_SetBankForTex(GX_VRAM_TEX_0_D);
45     GX_SetBankForTexPltt(GX_VRAM_TEXPLTT_0123_E);
46     GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS, GX_BGMODE_3, GX_BG0_AS_3D);
47     G3X_AntiAlias(TRUE);
48     G3_SwapBuffers(GX_SORTMODE_AUTO, GX_BUFFERMODE_W);
49     G3X_SetClearColor(GX_RGB(0, 0, 0), 0, 0x7fff, 63, FALSE);
50 
51     G3_ViewPort(0, 0, 255, 191);
52 
53     G2_SetBG0Priority(1);
54     G2_SetBG2Priority(0);
55 
56     G2_BG0Mosaic(FALSE);
57     G2_BG2Mosaic(FALSE);
58 
59     GX_SetVisiblePlane(GX_PLANEMASK_BG0 | GX_PLANEMASK_BG2);
60 }
61 
setupPseudo2DCamera(void)62 void setupPseudo2DCamera(void)
63 {
64     VecFx32 Eye = { 0, 0, FX32_ONE };
65     VecFx32 at = { 0, 0, 0 };
66     VecFx32 vUp = { 0, -FX32_ONE, 0 };
67 
68     G3_Ortho(96 * PSEUDO2D_ONE, -96 * PSEUDO2D_ONE,
69              128 * PSEUDO2D_ONE, -128 * PSEUDO2D_ONE, FX32_ONE, FX32_ONE * 400, NULL);
70     G3_StoreMtx(0);
71     G3X_Reset();
72     G3_LookAt(&Eye, &vUp, &at, NULL);
73 }
74 
drawPseudo2DTexQuad(int sx,int sy,int width,int height,int texw,int texh)75 void drawPseudo2DTexQuad(int sx, int sy, int width, int height, int texw, int texh)
76 {
77     sx -= 128;
78     sy -= 96;
79 
80     G3_Begin(GX_BEGIN_QUADS);
81 
82     G3_TexCoord(0, 0);
83     G3_Normal(0, 0, FX16_ONE - 1);
84     G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0);
85 
86     G3_TexCoord(FX32_ONE * texw, 0);
87     G3_Normal(0, 0, FX16_ONE - 1);
88     G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0);
89 
90     G3_TexCoord(FX32_ONE * texw, FX32_ONE * texh);
91     G3_Normal(0, 0, FX16_ONE - 1);
92     G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0);
93 
94     G3_TexCoord(0, FX32_ONE * texh);
95     G3_Normal(0, 0, FX16_ONE - 1);
96     G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0);
97     G3_End();
98 }
99 
drawPseudo2DColorQuad(int sx,int sy,int width,int height,GXRgb color)100 void drawPseudo2DColorQuad(int sx, int sy, int width, int height, GXRgb color)
101 {
102     sx -= 128;
103     sy -= 96;
104 
105     G3_Begin(GX_BEGIN_QUADS);
106     G3_Color(color);
107     G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0);
108     G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)(sy * PSEUDO2D_ONE), 0);
109     G3_Vtx((fx16)((sx + width) * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0);
110     G3_Vtx((fx16)(sx * PSEUDO2D_ONE), (fx16)((sy + height) * PSEUDO2D_ONE), 0);
111     G3_End();
112 }
113