1 /*---------------------------------------------------------------------------* 2 Project: TwlSDK - WM - demos - wep-1 3 File: menu.h 4 5 Copyright 2006-2008 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Date:: 2008-09-18#$ 14 $Rev: 8573 $ 15 $Author: okubata_ryoma $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef __MENU_H__ 19 #define __MENU_H__ 20 21 #define ITEM_LENGTH_MAX (30) 22 #define ITEM_NUM_MAX (20) 23 24 enum 25 { 26 WIN_STATE_OPENING, 27 WIN_STATE_OPENED, 28 WIN_STATE_CLOSING, 29 WIN_STATE_CLOSED, 30 WIN_STATE_NUM 31 }; 32 33 enum 34 { 35 WIN_FLAG_NONE = 0, 36 WIN_FLAG_SELECTABLE = (1 << 0), 37 WIN_FLAG_NOCONTROL = (1 << 1), 38 WIN_FLAG_LAST = (1 << 8) 39 }; 40 41 typedef struct Window_ 42 { 43 int x, y; 44 int width, height; 45 int count; 46 int itemnum; 47 int lineheight; 48 int leftmargin; 49 int rightmargin; 50 int selected; 51 int state; 52 int flag; 53 char item[ITEM_NUM_MAX][ITEM_LENGTH_MAX]; 54 struct Window_ *next; 55 } 56 Window; 57 58 extern void initWindow(Window * win); 59 extern void setupWindow(Window * win, 60 int x, int y, int flag, int lineheight, int leftmargin, int rightmargin); 61 extern void addItemToWindow(Window * win, const char *item); 62 extern void drawWindow(Window * win); 63 extern int updateWindow(Window * win); 64 extern void openWindow(Window * win); 65 extern void closeWindow(Window * win); 66 extern int getWindowSelected(Window * win); 67 extern void drawAllWindow(void); 68 extern void updateAllWindow(void); 69 extern void closeAllWindow(void); 70 71 #endif 72