1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - GX - demos - UnitTours/3D_Pol_Tex4x4
3   File:     tex_4x4.h
4 
5   Copyright 2003-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 #ifndef TEX_4X4_H_
18 #define TEX_4X4_H_
19 
20 #ifdef SDK_TWL
21 #include <twl.h>
22 #else
23 #include <nitro.h>
24 #endif
25 
26 /* 4x4 compressed texture */
27 extern const u32 tex_4x4_64x64[];
28 
29 /* 4x4 compressed index */
30 extern const u16 index_4x4index[];
31 
32 /* 4x4 compressed palette */
33 extern const u16 pal_4x4plett[];
34 
35 #endif
36