1 /*---------------------------------------------------------------------------* 2 Project: TwlSDK - GX - demos - UnitTours/3D_Pol_Tex4x4 3 File: tex_4x4.h 4 5 Copyright 2003-2008 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Date:: 2008-09-18#$ 14 $Rev: 8573 $ 15 $Author: okubata_ryoma $ 16 *---------------------------------------------------------------------------*/ 17 #ifndef TEX_4X4_H_ 18 #define TEX_4X4_H_ 19 20 #ifdef SDK_TWL 21 #include <twl.h> 22 #else 23 #include <nitro.h> 24 #endif 25 26 /* 4x4 compressed texture */ 27 extern const u32 tex_4x4_64x64[]; 28 29 /* 4x4 compressed index */ 30 extern const u16 index_4x4index[]; 31 32 /* 4x4 compressed palette */ 33 extern const u16 pal_4x4plett[]; 34 35 #endif 36