1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - GX - demos - UnitTours/2D_Oam_4
3   File:     main.c
4 
5   Copyright 2003-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 //---------------------------------------------------------------------------
18 // A sample that flips OBJs.
19 //
20 // USAGE:
21 //   A: Flips horizontally
22 //   B: Flips vertically
23 //
24 // HOWTO:
25 // 1. Set up the character/palette/attribute data same as 2D_Oam_1
26 // 2. Flip horizontally/vertically by setting corresponding fields
27 //---------------------------------------------------------------------------
28 #ifdef SDK_TWL
29 #include <twl.h>
30 #else
31 #include <nitro.h>
32 #endif
33 #include "DEMO.h"
34 #include "data.h"
35 
36 static GXOamAttr sOamBak[128];         // Buffer for OAM
37 
38 #ifdef SDK_TWL
TwlMain(void)39 void TwlMain(void)
40 #else
41 void NitroMain(void)
42 #endif
43 {
44     int     flip_H = 0, flip_V = 0;
45 
46     //---------------------------------------------------------------------------
47     // Initialize:
48     // Enable IRQ interrupts, initialize VRAM, and make OBJ visible
49     //---------------------------------------------------------------------------
50     DEMOInitCommon();
51     DEMOInitVRAM();
52     DEMOInitDisplayOBJOnly();
53 
54     //---------------------------------------------------------------------------
55     // Transmitting the character data and the palette data
56     //---------------------------------------------------------------------------
57     GX_LoadOBJ(d_64_256_obj_schDT, 0, sizeof(d_64_256_obj_schDT));
58     GX_LoadOBJPltt(d_64_256_obj_sclDT, 0, sizeof(d_64_256_obj_sclDT));
59 
60     MI_DmaFill32(3, sOamBak, 192, sizeof(sOamBak));     // Let out of the screen if not display
61 
62     G2_SetOBJAttr(&sOamBak[0],         // a pointer to the attributes
63                   0,                   // x
64                   0,                   // y
65                   0,                   // priority
66                   GX_OAM_MODE_NORMAL,  // OBJ mode
67                   FALSE,               // mosaic
68                   GX_OAM_EFFECT_NONE,  // flip/affine/no display/affine(double)
69                   GX_OAM_SHAPE_64x64,  // size and shape
70                   GX_OAM_COLORMODE_256, // OBJ character data are in 256-color format
71                   0,                   // character name
72                   0,                   // color param
73                   0                    // affine param
74         );
75 
76     DEMOStartDisplay();
77     //---------------------------------------------------------------------------
78     // Main Loop
79     //---------------------------------------------------------------------------
80     while (1)
81     {
82         DEMOReadKey();
83 
84         if (DEMO_IS_TRIG(PAD_BUTTON_A))
85         {
86             ++flip_H;
87             flip_H %= 2;
88         }
89         if (DEMO_IS_TRIG(PAD_BUTTON_B))
90         {
91             ++flip_V;
92             flip_V %= 2;
93         }
94 
95         {
96             GXOamEffect effect = (GXOamEffect)0;
97             if (flip_H)
98                 effect |= GX_OAM_EFFECT_FLIP_H;
99             if (flip_V)
100                 effect |= GX_OAM_EFFECT_FLIP_V;
101 
102 #ifdef SDK_AUTOTEST
103             effect = (GXOamEffect)(GX_OAM_EFFECT_FLIP_H | GX_OAM_EFFECT_FLIP_V);        // Default params for testing
104 #endif //SDK_AUTOTEST
105 
106 
107             //---------------------------------------------------------------------------
108             // G2_SetOBJEffect:
109             // Produces effects such as flip/scale and rotation
110             //---------------------------------------------------------------------------
111             G2_SetOBJEffect(&sOamBak[0], effect, 0      // Select affine params if GX_OAM_EFFECT_AFFINE or GX_OAM_EFFECT_AFFINE_DOUBLE selected
112                 );
113         }
114 
115         // Store the data in the main memory, and invalidate the cache.
116         DC_FlushRange(sOamBak, sizeof(sOamBak));
117         /* I/O register is accessed using DMA operation, so cache wait is not needed */
118         // DC_WaitWriteBufferEmpty();
119 
120 #ifdef SDK_AUTOTEST
121         GX_SetBankForLCDC(GX_VRAM_LCDC_C);
122         EXT_TestSetVRAMForScreenShot(GX_VRAM_LCDC_C);
123         EXT_TestScreenShot(100, 0x9975CFB4);
124         EXT_TestTickCounter();
125 #endif //SDK_AUTOTEST
126 
127         OS_WaitVBlankIntr();           // Waiting for the end of the V-Blank interrupt
128 
129         GX_LoadOAM(sOamBak, 0, sizeof(sOamBak));
130     }
131 }
132 
133 //---------------------------------------------------------------------------
134 // V-Blank interrupt function:
135 //
136 // Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction.
137 // OS_EnableIrqMask selects IRQ interrupts to enable, and
138 // OS_EnableIrq enables IRQ interrupts.
139 // Notice that you have to call OS_SetIrqCheckFlag to check a V-Blank interrupt.
140 //---------------------------------------------------------------------------
VBlankIntr(void)141 void VBlankIntr(void)
142 {
143     OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Checking V-Blank interrupt
144 }
145