1#----------------------------------------------------------------------------
2# Project:  TwlSDK - demos - FS - overlay
3# File:     ARM9.TWL-TS.lsf
4#
5# Copyright 2007 Nintendo.  All rights reserved.
6#
7# These coded instructions, statements, and computer programs contain
8# proprietary information of Nintendo of America Inc. and/or Nintendo
9# Company Ltd., and are protected by Federal copyright law.  They may
10# not be disclosed to third parties or copied or duplicated in any form,
11# in whole or in part, without the prior written consent of Nintendo.
12#
13# $Date:: 2007-12-05#$
14# $Rev: 2841 $
15# $Author: yosizaki $
16#----------------------------------------------------------------------------
17#
18#  TWL LCF SPEC FILE
19#
20
21Static $(TARGET_NAME)
22{
23	Address		$(ADDRESS_STATIC)
24	Object		$(OBJS_STATIC)
25	Library		$(LLIBS) $(GLIBS) $(CW_LIBS)
26}
27
28Autoload ITCM
29{
30	Address		$(ADDRESS_ITCM)
31	Object		*     		 (.itcm)
32	Object		$(OBJS_AUTOLOAD) (.text)
33	Object		$(OBJS_AUTOLOAD) (.rodata)
34}
35
36Autoload DTCM
37{
38	Address		$(ADDRESS_DTCM)
39	Object		*     		 (.dtcm)
40	Object		$(OBJS_AUTOLOAD) (.data)
41	Object		$(OBJS_AUTOLOAD) (.sdata)
42	Object		$(OBJS_AUTOLOAD) (.bss)
43	Object		$(OBJS_AUTOLOAD) (.sbss)
44}
45
46# main_overlay_1 and main_overlay_2 are same area (after main).
47# main_overlay_3 is in ITCM (from 0x01FF8000, after ITCM).
48
49Overlay main_overlay_1
50{
51	After		$(TARGET_NAME)
52	Object		$(OBJDIR)/func_1.o
53}
54
55Overlay main_overlay_2
56{
57	After		$(TARGET_NAME)
58	Object		$(OBJDIR)/func_2.o
59}
60
61Overlay main_overlay_3
62{
63	After		ITCM
64	Object		$(OBJDIR)/func_3.o
65}
66