1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - demos.TWL - SPI - pm-2
3   File:     screen.c
4 
5   Copyright 2008 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-11-13#$
14   $Rev: 0 $
15   $Author: yada $
16  *---------------------------------------------------------------------------*/
17 #include  <nitro.h>
18 #include  "screen.h"
19 
20 u16     gScreen[32 * 32];
21 
22 // ** these code are refer to rtc sample. thanks.
23 /*---------------------------------------------------------------------------*
24   Name:         ClearScreen
25 
26   Description:  clear screen buffer
27 
28   Arguments:    None.
29 
30   Returns:      None.
31  *---------------------------------------------------------------------------*/
ClearScreen(void)32 void ClearScreen(void)
33 {
34     MI_CpuClearFast((void *)gScreen, sizeof(gScreen));
35 }
36 
37 /*---------------------------------------------------------------------------*
38   Name:         PrintString
39 
40   Description:  enter string into screen buffer
41                 string must be within 32 chars
42 
43   Arguments:    x       : x
44                 y       : y
45                 palette : color (0-15)
46                 text    : string. end mark is NULL
47 
48   Returns:      None.
49  *---------------------------------------------------------------------------*/
PrintString(s16 x,s16 y,u8 palette,char * text,...)50 void PrintString(s16 x, s16 y, u8 palette, char *text, ...)
51 {
52     va_list vlist;
53     char    temp[32 + 2], *tempPtr;
54     s32     i;
55     u16    *p, *pLimit;
56 
57     va_start(vlist, text);
58     (void)vsnprintf(temp, 33, text, vlist);
59     va_end(vlist);
60 
61     *(u16 *)(&temp[32]) = 0;
62     p = &gScreen[((y * 32) + x) % (32 * 32)];
63     pLimit = &gScreen[32 * 32];
64     tempPtr = &temp[0];
65 
66     for (i = 0; *tempPtr; i++, tempPtr++)
67     {
68         *p = (u16)((palette << 12) | *tempPtr);
69         if (++p >= pLimit)
70         {
71             p = &gScreen[0];
72         }
73     }
74 }
75 
76 /*---------------------------------------------------------------------------*
77   Name:         ColorString
78 
79   Description:  change string color which is put in screen buffer
80 
81   Arguments:    x       : x
82                 y       : y
83                 length  : number of characters to change color
84                 palette : color (0-15)
85 
86   Returns:      None.
87  *---------------------------------------------------------------------------*/
ColorString(s16 x,s16 y,s16 length,u8 palette)88 void ColorString(s16 x, s16 y, s16 length, u8 palette)
89 {
90     s32     i;
91     u16    *p, *pLimit;
92 
93     if (length < 0)
94         return;
95 
96     p = &gScreen[((y * 32) + x) % (32 * 32)];
97     pLimit = &gScreen[32 * 32];
98 
99     for (i = 0; i < length; i++)
100     {
101         u16     temp = *p;
102         temp &= 0x0fff;
103         temp |= (palette << 12);
104         *p = temp;
105 
106         if (++p >= pLimit)
107         {
108             p = &gScreen[0];
109         }
110     }
111 }
112