1############################################################################### 2# Makefile for WBC demo 3# 4# Copyright 2007 Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11############################################################################### 12 13################################## 14# QUICK START INSTRUCTIONS 15# Type "make" at /build/tests/audio to build DEBUG versions of all tests. 16# Type "make NDEBUG=TRUE" to build OPTIMIZED versions of all tests 17# Type "make lit-test00D.bin" to build DEBUG version of just lit-test00 18# Type "make NDEBUG=TRUE lit-test00.bin" to build OPTIMIZED version of 19# ju ctable paths can be found in modulerules. 20# just lit-test00 21# 22# To add another test 23# 1. add the .c files to CSRCS to make sure they are built 24# 2. add the binary name (no suffix) to BINNAMES 25# 3. add a dependency rule for this executable at the bottom of this file 26################################## 27 28 29# All modules have "setup" and "build" as targets. System libraries 30# and demo programs also have an "install" target that copies the compiled 31# binaries to the binary tree (/$(ARCH_TARGET)). 32 33all: setup build install 34 35 36# commondefs must be included near the top so that all common variables 37# will be defined before their use. 38 39include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs 40WBC_LIB = $(INSTALL_ROOT)/lib/wbc$(LIBSUFFIX) 41 42# module name should be set to the name of this subdirectory 43# DEMO = TRUE indicates that this module resides under the "demos" subtree. 44# The list of selectable paths can be found in modulerules. 45 46MODULENAME = wbcdemo 47DEMO = TRUE 48 49 50# CSRCS lists all C files that should be built 51# The makefile determines which objects are linked into which binaries 52# based on the dependencies you fill in at the bottom of this file 53 54CSRCS = handling_weight.c simple_wbc.c balance.c 55 56# BINNAMES lists all binaries that will be linked. Note that no suffix is 57# required, as that will depend on whether this is a DEBUG build or not. 58# The final name of the binaries will be $(BINNAME)$(BINSUFFIX) 59 60BINNAMES = handling_weight simple_wbc balance 61 62# defining a linker command file will have the build system generate it 63# automatically and include it on the linker invocation line 64 65LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf 66 67# modulerules contains the rules that will use the above variables 68# and dependencies below to construct the binaries specified. 69 70include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules 71 72# Dependencies for the binaries listed in BINNAMES should come here 73# They are your typical makefile rule, with extra variables to ensure 74# that the names and paths match up. 75# $(FULLBIN_ROOT) is the location of the local bin directory 76# $(BINSUFFIX) depends on whether this is a debug build or not 77# $(REVOLUTION_LIBS) includes all the Dolphin libraries. 78 79$(FULLBIN_ROOT)/handling_weight$(BINSUFFIX):handling_weight.o $(REVOLUTION_LIBS) $(WBC_LIB) 80$(FULLBIN_ROOT)/simple_wbc$(BINSUFFIX):simple_wbc.o $(REVOLUTION_LIBS) $(WBC_LIB) 81$(FULLBIN_ROOT)/balance$(BINSUFFIX):balance.o $(REVOLUTION_LIBS) $(WBC_LIB) 82 83#======== End of makefile ========# 84