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9<title>VIResetDimmingCount</title>
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14<h1 align="left">VIResetDimmingCount</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/vi.h&gt;
19
20BOOL VIResetDimmingCount( void );
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<p>None.</p>
25
26<h2>Return Values</h2>
27<p>Returns <code>TRUE</code> if the counter was successfully reset and <code>FALSE</code> otherwise.</p>
28
29<h2>Description</h2>
30<p>This function resets the counter until screen burn-in reduction goes into effect. (Returns to the initial value)<br><br> Screen burn-in reduction starts when this counter reaches zero. If the counter is already zero (screen burn-in reduction is running) when this function is executed, reset the counter and recover from screen burn-in reduction at the same time.<br>The counter will be reset at the next field. There is no need to execute <a href="VIFlush.html"><code>VIFlush</code></a>.<br>
31
32<br> <font color="#FF0000"><u><strong>Use this function to recover from screen burn-in reduction when using a Nintendo DS series handheld console or a USB device as the controller for the Wii. Do not use this function for any other purpose.</strong></u></font><br> <font color="#FF0000"><u><strong>Executing this function on a regular periodic basis is the same as turning off the screen burn-in reduction feature. You thus need to be careful not to continually execute this function over an extended period of time.</strong></u></font>
33</p>
34
35<h2>See Also</h2>
36<P class="reference">
37<a href="VIEnableDimming.html"><CODE>VIEnableDimming</CODE></a><BR><a href="VIGetDimmingCount.html"><CODE>VIGetDimmingCount</CODE></a><BR><a href="VISetTimeToDimming.html"><CODE>VISetTimeToDimming</CODE></a>
38</p>
39
40<h2>Revision History</h2>
41<p>
422007/07/11 Added a cautionary note prohibiting use except when the Nintendo DS is employed as a controller.<br>2006/11/28 Initial version.<br>
43</p>
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45<hr><p>CONFIDENTIAL</p></body>
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