1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<title>NANDRead</title> 9</head> 10 11<body> 12 13<h1>NANDRead</h1> 14 15<h2>Syntax</h2> 16<dl><dd><pre class="construction">#include <revolution/nand.h> 17 18s32 NANDRead(NANDFileInfo *info, void *buf, u32 length); 19</pre></dd></dl> 20 21<h2>Arguments</h2> 22<p> 23<TABLE class="arguments" border="1" > 24 <tr> 25<TH>info</TH> 26<TD>Pointer to a <CODE>NANDFileInfo</CODE> structure.</TD> 27 </tr> 28 <tr> 29<TH>buf</TH> 30<TD>Pointer to the write destination for the data that was read. The write buffer must be 32-byte aligned.</TD> 31 </tr> 32 <tr> 33<TH>length</TH> 34<TD>Number of bytes to read. This value must be a multiple of 32.</TD> 35 </tr> 36</TABLE> 37</p> 38 39<h2>Return Values</h2> 40<p> 41Returns the number of bytes for the read data when the read is successful. One of the following codes is returned on failure. 42<p> 43<code>NAND_RESULT_ACCESS<br> NAND_RESULT_ALLOC_FAILED<br> NAND_RESULT_AUTHENTICATION<br> NAND_RESULT_BUSY<br> NAND_RESULT_CORRUPT<br> NAND_RESULT_ECC_CRIT<br> NAND_RESULT_INVALID<br> NAND_RESULT_UNKNOWN<br> NAND_RESULT_FATAL_ERROR<br></code> 44</p> 45</p> 46 47<H2>Description</H2> 48<p> 49Reads data from a file in Wii console NAND memory. 50</p> 51 52<p> 53This function sometimes puts the current thread to sleep, so it cannot be called from callback functions. For precautions related to calling similar functions, see <a href="../os/Interrupt/intro.html">Interrupts and Callback Functions</a>. 54</p> 55 56<p> 57If, while the <code>NANDRead</code> function is processing, certain functions or combinations of functions are called from a different thread, the processing of these other functions may be delayed or even fail. For more information about the occurrence conditions, symptoms, and workarounds, see <a href="./intro.html#NAND RW NOTICE">Notes Regarding Read/Writes to Wii Console NAND Memory</a>. 58</p> 59 60<h2>See Also</h2> 61<p class="reference"> 62<a href="./NANDReadAsync.html">NANDReadAsync</a><BR> <a href="./NANDWrite.html">NANDWrite</a><BR> <a href="./NANDWriteAsync.html">NANDWriteAsync</a><BR> <a href="./NANDSeek.html">NANDSeek</a><BR> <a href="./NANDSeekAsync.html">NANDSeekAsync</a><BR> <a href="./NANDSeekAsync.html">Interrupts and Callback Functions</a><BR> <a href="../os/Interrupt/intro.html">Notes Regarding Read/Writes to Wii Console NAND Memory</a> 63</p> 64 65<H2>Revision History</H2> 66<p> 672009/12/02 Added the <a href="../nand/intro.html#NAND RW NOTICE">Notes Regarding Read/Writes to Wii Console NAND Memory</a> information.<br>2007/09/25 Added information about the sleep status of threads.<br>2006/11/30 Added the <CODE>NAND_RESULT_ALLOC_FAILED</CODE> and <CODE>NAND_RESULT_BUSY</CODE> codes.<br>2006/10/xx Unified terminology.<br>2006/08/15 Added the <CODE>AUTHENTICATION</CODE> result code.<br>2006/06/16 Initial version.<BR> 68</p> 69 70<hr><p>CONFIDENTIAL</p></body> 71</html>