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12
13<h1>NANDDelete</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">#include &lt;revolution/nand.h&gt;
17
18s32 NANDDelete(const char *name);
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20
21<h2>Arguments</h2>
22<p>
23<TABLE class="arguments" border="1" >
24  <tr>
25<TH>name</TH>
26<TD>Specifies the file or directory name.</TD>
27  </tr>
28</TABLE>
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30
31<h2>Return Values</h2>
32<p>
33Returns one of the following codes.
34<p>
35<code>NAND_RESULT_OK<br> NAND_RESULT_ACCESS<br> NAND_RESULT_ALLOC_FAILED<br> NAND_RESULT_BUSY<br> NAND_RESULT_CORRUPT<br> NAND_RESULT_INVALID<br> NAND_RESULT_NOEXISTS<br> NAND_RESULT_OPENFD<br> NAND_RESULT_UNKNOWN<br> NAND_RESULT_FATAL_ERROR<br></code>
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38
39<H2>Description</H2>
40<p>
41Deletes a file or directory. All files and directories contained in the directory to delete are deleted. Open files cannot be deleted.
42</p>
43
44<p>
45This function sometimes puts the current thread to sleep, so it cannot be called from callback functions. For precautions related to calling similar functions, see <a href="../os/Interrupt/intro.html">Interrupts and Callback Functions</a>.
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47
48<p>
49This function updates the FAT of the Wii console NAND memory.
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51
52
53<h2>See Also</h2>
54<p class="reference">
55<a href="./NANDCreate.html">NANDCreate</a><BR><a href="./NANDCreateAsync.html">NANDCreateAsync</a><BR><a href="./NANDCreateDir.html">NANDCreateDir</a><BR><a href="./NANDCreateDirAsync.html">NANDCreateDirAsync</a><BR><a href="./NANDDeleteAsync.html">NANDDeleteAsync</a><BR><a href="../os/Interrupt/intro.html">Interrupts and Callback Functions</a>
56</p>
57
58<H2>Revision History</H2>
59<p>
602008/04/23 Commented about updating the FAT.<br>2007/09/25 Added information about the sleep status of threads.<br>2006/11/30 Added the <CODE>NAND_RESULT_ALLOC_FAILED</CODE> and <CODE>NAND_RESULT_BUSY</CODE> codes.<br>2006/06/16 Initial version.<BR>
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