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11<H1 align="left">return.elf</H1>
12<H2>Description</H2>
13<P>Simulates the state of the process when it has returned from the channel installer. After it has executed, switch out for the data you want to launch (DLF, RPF, RVM).</P>
14<BLOCKQUOTE>
15<PRE><CODE>% ndrun return.elf -a gameName company diskNumber gameVersion resetCode launchCode returnCode</CODE></PRE>
16</BLOCKQUOTE>
17<H2>Example of Execution</H2>
18<P>When the process returns from the channel installer, <CODE>resetCode</CODE> is <CODE>0xA0020000(OS_RESETCODE_INSTALLER)</CODE>, so specify this way:</p>
19<BLOCKQUOTE>
20<pre><CODE>% ndrun return.elf -a RABA ZZ 0 0 A0020000 DEADBEEF 00000000</CODE></pre>
21</BLOCKQUOTE>
22<p> </P>
23<H2>Location</H2>
24<P><FONT face="Courier New">$REVOLUTION_SDK_ROOT/RVL/bin/tools/return.elf</FONT></P>
25<H2>Revision History</H2>
26<P>2007/04/20 Initial version.</p>
27<hr><p>CONFIDENTIAL</p></body>
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