1###############################################################################
2# Sound Pipeline (SP) Makefile
3#
4# Copyright (C)1998-2006 Nintendo  All Rights Reserved.
5#
6# These coded instructions, statements, and computer programs contain
7# proprietary information of Nintendo of America Inc. and/or Nintendo
8# Company Ltd., and are protected by Federal copyright law.  They may
9# not be disclosed to third parties or copied or duplicated in any form,
10# in whole or in part, without the prior written consent of Nintendo.
11#
12# $Log: makefile,v $
13# Revision 1.5  2008/09/05 09:46:06  nrs_buildsystem
14# Changed all command to adopt "make -j option(parallel processing)" (by yasuh-to).
15#
16# Revision 1.4  2006/01/31 07:13:02  aka
17# Changed copyright.
18#
19# Revision 1.3  2005/11/16 08:27:49  yasuh-to
20# Changed path of configuration file.
21#
22# Revision 1.2  2005/07/07 11:57:58  yasuh-to
23# Changed from NNGC_XXX to REVOLUTION_XXX.
24#
25# Revision 1.1.1.1  2005/05/12 02:15:50  yasuh-to
26# Imported from Dolphin tree.
27#
28#   1     8/15/01 11:16a Billyjack
29#   created
30#
31###############################################################################
32
33# All modules have "setup" and "build" as targets.  System libraries
34# and demo programs also have an "install" target that copies the compiled
35# binaries to the binary tree (/revolution/$(ARCH_TARGET)).
36all:
37	$(MAKE) setup
38	$(MAKE) build
39	$(MAKE) install
40
41# commondefs must be included near the top so that all common variables
42# will be defined before their use.
43include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs
44
45# MODULENAME should be set to the name of this subdirectory
46MODULENAME	= sp
47
48# This indicates to commondefs/modulerules as to where this directory is
49# The selectable paths are restricted to limit the number of subtrees
50# that are added to the Revolution tree.
51LIB		= TRUE
52
53
54###############################################################################
55# Library building
56# LIBNAME specifies the name of the library.  No suffix is required, as
57# that will depend on whether this is a DEBUG build or not.
58# The final name of the library will be $(LIBNAME)$(LIBSUFFIX)
59LIBNAME		= sp
60
61# CLIBSRCS specifies all C files that are built and linked into the library.
62# ASMLIBSRCS are all assembly files that will be built and linked into the lib.
63CLIBSRCS	= sp.c
64
65# modulerules contains the rules that will use the above variables
66# and dependencies below to construct the library and binaries specified.
67include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules
68
69