1############################################################################### 2# Makefile for G2D library 3# 4# Copyright 1998, 1999 Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11# 12# $Log: makefile,v $ 13# Revision 1.4 2008/09/05 09:42:46 nrs_buildsystem 14# Changed all commands to adopt "make -j option(parallel processing)" (by yasuh-to). 15# 16# Revision 1.3 2005/11/16 08:27:42 yasuh-to 17# changed the macro indicating the path to the settings file 18# 19# Revision 1.2 2005/07/07 11:57:45 yasuh-to 20# changed environment variables from NNGC* to REVOLUTION* 21# 22# Revision 1.1.1.1 2005/05/12 02:15:49 yasuh-to 23# Ported from dolphin sheath tree. 24# 25# 26# 1 99/12/09 12:30p Paul 27# $NoKeywords: $ 28############################################################################### 29 30################################## 31# QUICK START INSTRUCTIONS 32# Type "make" at /dolphin/build/libraries/demo to build DEBUG version 33# of the demo library 34# Type "make NDEBUG=TRUE" to build OPTIMIZED versions of the demo library 35# 36# To add more sources to a library 37# 1. add the .c files to CLIBSRCS 38################################## 39 40 41# All modules have "setup" and "build" as targets. System libraries 42# and demo programs also have an "install" target that copies the compiled 43# binaries to the binary tree (/dolphin/$(ARCH_TARGET)). 44all: 45 $(MAKE) setup 46 $(MAKE) build 47 $(MAKE) install 48 49# commondefs must be included near the top so that all common variables 50# will be defined before their use. 51include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs 52 53# module name should be set to the name of this subdirectory 54# LIB = TRUE indicates that this module resides under the "libraries" subtree. 55# The list of selectable paths can be found in modulerules. 56MODULENAME = G2D 57LIB = TRUE 58 59# LIBNAME specifies the name of the library. No suffix is required, as 60# that will depend on whether this is a DEBUG build or not. 61# The final name of the library will be $(LIBNAME)$(LIBSUFFIX) 62LIBNAME = G2D 63 64# CLIBSRCS specifies all C files that are built and linked into the library. 65CLIBSRCS = G2D.c 66 67# modulerules contains the rules that will use the above variables 68# to construct the library specified. 69include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules 70