1############################################################################### 2# Makefile for WBC demo 3# 4# Copyright 2007 Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11############################################################################### 12 13################################## 14# QUICK START INSTRUCTIONS 15# Type "make" at /build/tests/audio to build DEBUG versions of all tests. 16# Type "make NDEBUG=TRUE" to build OPTIMIZED versions of all tests 17# Type "make lit-test00D.bin" to build DEBUG version of just lit-test00 18# Type "make NDEBUG=TRUE lit-test00.bin" to build OPTIMIZED version of 19# ju ctable paths can be found in modulerules. 20# just lit-test00 21# 22# To add another test 23# 1. add the .c files to CSRCS to make sure they are built 24# 2. add the binary name (no suffix) to BINNAMES 25# 3. add a dependency rule for this executable at the bottom of this file 26################################## 27 28 29# All modules have "setup" and "build" as targets. System libraries 30# and demo programs also have an "install" target that copies the compiled 31# binaries to the binary tree (/$(ARCH_TARGET)). 32 33all: 34 $(MAKE) setup 35 $(MAKE) build 36 $(MAKE) install 37 38 39# commondefs must be included near the top so that all common variables 40# will be defined before their use. 41 42include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs 43WBC_LIB = $(INSTALL_ROOT)/lib/wbc$(LIBSUFFIX) 44 45# module name should be set to the name of this subdirectory 46# DEMO = TRUE indicates that this module resides under the "demos" subtree. 47# The list of selectable paths can be found in modulerules. 48 49MODULENAME = wbcdemo 50DEMO = TRUE 51 52 53# CSRCS lists all C files that should be built 54# The makefile determines which objects are linked into which binaries 55# based on the dependencies you fill in at the bottom of this file 56 57CSRCS = handling_weight.c simple_wbc.c balance.c 58 59# BINNAMES lists all binaries that will be linked. Note that no suffix is 60# required, as that will depend on whether this is a DEBUG build or not. 61# The final name of the binaries will be $(BINNAME)$(BINSUFFIX) 62 63BINNAMES = handling_weight simple_wbc balance 64 65# defining a linker command file will have the build system generate it 66# automatically and include it on the linker invocation line 67 68LCF_FILE = $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf 69 70# modulerules contains the rules that will use the above variables 71# and dependencies below to construct the binaries specified. 72 73include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules 74 75# Dependencies for the binaries listed in BINNAMES should come here 76# They are your typical makefile rule, with extra variables to ensure 77# that the names and paths match up. 78# $(FULLBIN_ROOT) is the location of the local bin directory 79# $(BINSUFFIX) depends on whether this is a debug build or not 80# $(REVOLUTION_LIBS) includes all the Dolphin libraries. 81 82$(FULLBIN_ROOT)/handling_weight$(BINSUFFIX):handling_weight.o $(REVOLUTION_LIBS) $(WBC_LIB) 83$(FULLBIN_ROOT)/simple_wbc$(BINSUFFIX):simple_wbc.o $(REVOLUTION_LIBS) $(WBC_LIB) 84$(FULLBIN_ROOT)/balance$(BINSUFFIX):balance.o $(REVOLUTION_LIBS) $(WBC_LIB) 85 86#======== End of makefile ========# 87