1###############################################################################
2# Makefile for scdemo
3#
4# Copyright 2006 Nintendo.  All rights reserved.
5#
6# These coded instructions, statements, and computer programs contain
7# proprietary information of Nintendo of America Inc. and/or Nintendo
8# Company Ltd., and are protected by Federal copyright law.  They may
9# not be disclosed to third parties or copied or duplicated in any form,
10# in whole or in part, without the prior written consent of Nintendo.
11#
12# $Log: makefile,v $
13# Revision 1.4  2008/09/05 09:42:07  nrs_buildsystem
14# Changed all command to adopt "make -j option(parallel processing)" (by yasuh-to).
15#
16# Revision 1.3  2006/03/13 01:45:54  kawaset
17# Updated dependency.
18#
19# Revision 1.2  2006/02/07 01:11:38  kawaset
20# Fixed build error for RVL
21#
22# Revision 1.1  2006/02/03 12:57:04  kawaset
23# Initial check-in.
24#
25#
26# $NoKeywords: $
27#
28###############################################################################
29
30# All modules have "setup" and "build" as targets.  System libraries
31# and demo programs also have an "install" target that copies the compiled
32# binaries to the binary tree (/$(ARCH_TARGET)).
33
34all:
35	$(MAKE) setup
36	$(MAKE) build
37	$(MAKE) install
38
39
40# commondefs must be included near the top so that all common variables
41# will be defined before their use.
42
43include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs
44
45
46# module name should be set to the name of this subdirectory
47# DEMO = TRUE indicates that this module resides under the "demos" subtree.
48# The list of selectable paths can be found in modulerules.
49
50MODULENAME	= scdemo
51DEMO		= TRUE
52
53
54# CSRCS lists all C files that should be built
55# The makefile determines which objects are linked into which binaries
56# based on the dependencies you fill in at the bottom of this file
57
58CSRCS		= main.c
59
60
61# BINNAMES lists all binaries that will be linked.  Note that no suffix is
62# required, as that will depend on whether this is a DEBUG build or not.
63# The final name of the binaries will be $(BINNAME)$(BINSUFFIX)
64
65BINNAMES 	= $(MODULENAME)
66
67
68# defining a linker command file will have the build system generate it
69# automatically and include it on the linker invocation line
70
71LCF_FILE	= $(INC_ROOT)/revolution/eppc.$(ARCH_TARGET).lcf
72
73
74# modulerules contains the rules that will use the above variables
75# and dependencies below to construct the binaries specified.
76
77include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules
78
79
80# Dependencies for the binaries listed in BINNAMES should come here
81# They are your typical makefile rule, with extra variables to ensure
82# that the names and paths match up.
83# $(FULLBIN_ROOT) is the location of the local bin directory
84# $(BINSUFFIX) depends on whether this is a debug build or not
85# $(REVOLUTION_LIBS) includes all the Revolution libraries.
86
87$(FULLBIN_ROOT)/$(MODULENAME)$(BINSUFFIX):	main.o \
88	$(REVOLUTION_LIBS)
89
90
91#======== End of makefile ========#
92