1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>tex-fmt-cube</title> 10</head> 11 12<body> 13 14<h1 align="left">tex-fmt-cube</h1> 15 16<h2>Description</h2> 17 18<p>This program tests various texture formats. The texture is mapped on a cube. Almost all formats (except C14X2 and Z textures) can be tested. This sample demo only displays simple patterns and does not use the TPL file (the TPL version is <CODE>tex-test02</CODE>).</p> 19 20<h2>Coverage</h2> 21<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 22 <tr> 23<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 24<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 25<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 26 </tr> 27 <tr> 28<TD width="30%" rowspan="5"><a href="../../../gx/Texture/GXInitTexObj.html"><code>GXInitTexObj</code></a></TD> 29<TD width="25%"><SPAN class="argument">Pointer to image data</SPAN></TD> 30<TD width="45%">Appropriate value</TD> 31 </tr> 32 <tr> 33<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 34<TD width="45%">Power of 2 only</TD> 35 </tr> 36 <tr> 37<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 38<TD width="45%"><strong><CODE>GX_TF_I4</CODE>, <CODE>GX_TF_I8</CODE>, <CODE>GX_TF_IA4</CODE>, <CODE>GX_TF_IA8</CODE>, <CODE>GX_TF_RGB565</CODE>, <CODE>GX_TF_RGB5A3</CODE>, <CODE>GX_TF_RGBA8</CODE>, <CODE>GX_TF_CMPR</CODE></strong></TD> 39 </tr> 40 <tr> 41<TD width="25%"><SPAN class="argument">Wrap mode (s, t)</SPAN></TD> 42<TD width="45%">Always <CODE>GX_REPEAT</CODE></TD> 43 </tr> 44 <tr> 45<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 46<TD width="45%">Always <CODE>GX_FALSE</CODE></TD> 47 </tr> 48 <tr> 49<TD width="30%" rowspan="6"><a href="../../../gx/Texture/GXInitTexObjCI.html"><code>GXInitTexObjCI</code></a></TD> 50<TD width="25%"><SPAN class="argument">Pointer to image data</SPAN></TD> 51<TD width="45%">Appropriate value</TD> 52 </tr> 53 <tr> 54<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 55<TD width="45%">Power of 2 only</TD> 56 </tr> 57 <tr> 58<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 59<TD width="45%"><strong><CODE>GX_TF_C4</CODE>, <CODE>GX_TF_C8</CODE></strong></TD> 60 </tr> 61 <tr> 62<TD width="25%"><SPAN class="argument">Wrap mode (s, t)</SPAN></TD> 63<TD width="45%">Always <CODE>GX_REPEAT</CODE></TD> 64 </tr> 65 <tr> 66<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 67<TD width="45%">Always <CODE>GX_FALSE</CODE></TD> 68 </tr> 69 <tr> 70<TD width="25%"><SPAN class="argument">TLUT name</SPAN></TD> 71<TD width="45%"><CODE>GX_TLUT0</CODE>, <CODE>GX_TLUT1</CODE></TD> 72 </tr> 73 <tr> 74<TD width="30%"><a href="../../../gx/Texture/GXLoadTexObj.html"><code><CODE>GXLoadTexObj</CODE></code></a></TD> 75<TD width="25%"><SPAN class="argument">Destination texture name.</SPAN></TD> 76<TD width="45%">Always <CODE>GX_TEXMAP0</CODE></TD> 77 </tr> 78 <tr> 79<TD width="30%" rowspan="3"><a href="../../../gx/Texture/GXInitTlutObj.html"><code>GXInitTlutObj</code></a></TD> 80<TD width="25%"><SPAN class="argument">Pointer to data.</SPAN></TD> 81<TD width="45%">Appropriate value</TD> 82 </tr> 83 <tr> 84<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 85<TD width="45%">Always <CODE>GX_TL_RGB5A3</CODE></TD> 86 </tr> 87 <tr> 88<TD width="25%"><SPAN class="argument">Number of Entries</SPAN></TD> 89<TD width="45%">Always 256</TD> 90 </tr> 91 <tr> 92<TD width="30%"><a href="../../../gx/Texture/GXLoadTlut.html"><code>GXLoadTlut</code></a></TD> 93<TD width="25%"><SPAN class="argument">Destination TLUT name.</SPAN></TD> 94<TD width="45%"><CODE>GX_TLUT0</CODE>, <CODE>GX_TLUT1</CODE></TD> 95 </tr> 96 <tr> 97<TD width="30%" rowspan="2"><a href="../../../gx/Tev/GXSetTevOp.html"><code>GXSetTevOp</code></a></TD> 98<TD width="25%"><SPAN class="argument">TEV stage ID</SPAN></TD> 99<TD width="45%">Always <CODE>GX_TEVSTAGE0</CODE></TD> 100 </tr> 101 <tr> 102<TD width="25%"><SPAN class="argument">Operation mode</SPAN></TD> 103<TD width="45%"><CODE>GX_REPLACE</CODE>, <CODE>GX_DECAL</CODE></TD> 104 </tr> 105</TABLE> 106<h2>Using the Demo</h2> 107 108<p>START exits the test.</p> 109<p>The Control Stick rotates the cube.</p> 110<P>The C Stick zooms in/out.</P> 111<p>The A Button changes the texture.</p> 112<p>The B Button toggles the TEV mode (for checking the alpha map).</p> 113 114<h2>Snapshot</h2> 115<P>I4 Texture</P> 116<P><IMG src="./images/tex-fmt-cube-0.jpg" alt="tex-fmt-cube-0.jpg (9227 bytes)" WIDTH="320" HEIGHT="240"></p> 117 118<p>IA4 Texture</p> 119 120<P><IMG src="./images/tex-fmt-cube-2.jpg" alt="tex-fmt-cube-2.jpg (11326 bytes)" WIDTH="320" HEIGHT="240"></p> 121 122<p>RGB5A3 Texture</p> 123<P><IMG src="./images/tex-fmt-cube-5.jpg" alt="tex-fmt-cube-5.jpg (8073 bytes)" width="320" height="240"></P> 124 125<P>Compressed Texture</P> 126<P><IMG src="./images/tex-fmt-cube-7.jpg" alt="tex-fmt-cube-7.jpg (11983 bytes)" width="320" height="240"></P> 127 128<h2>Data Files Required</h2> 129<p>None.</p> 130 131<H2>Revision History</H2> 132<P> 1332006/03/01 Initial version.<br> 134</P> 135 136<hr><p>CONFIDENTIAL</p></body> 137</html>