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9<title>GXGetTlutObjNumEntries</title>
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14<h1 align="left">GXGetTlutObjNumEntries</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20u16 GXGetTlutObjNumEntries( const <A href="../Structures/GXTlutObj.html">GXTlutObj</A>* tlut_obj );
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<th>tlut_obj</th>
27<td>Pointer to a <a href="../Structures/GXTlutObj.html"><code>GXTlutObj</code></a> structure</td>
28  </tr>
29</table>
30
31<h2>Return Values</h2>
32<P>The number of entries in a TLUT in main memory.</P>
33
34<H2>Description</H2>
35<P>This function returns the number of entries in a texture lookup table (TLUT) in main memory from <SPAN class="argument">tlut_obj</SPAN>. The TLUT object is initialized using the <A href="GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></A> function.</P>
36
37<h2>See Also</h2>
38<p>None.</p>
39
40<H2>Revision History</H2>
41<P>
422006/03/01 Initial version.<br>
43</P>
44
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