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9<title>GXTexObj</title>
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13
14<h1 align="left">GXTexObj</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18typedef struct{
19    u8      pad[//...];
20} GXTexObj;
21</pre></dd></dl>
22
23<h2>Description</h2>
24<p>This structure contains precompiled register state setting commands and data.&nbsp;The application must use the <CODE>GXInitTexObj*</CODE> functions to initialize or change this object. The proper size of the object is returned by</p>
25<DL><DD><CODE>sizeof(GXTexObj)</CODE></DD></DL>
26<p>but the internal data representation is not visible to the application.&nbsp;This is because the data inside the structure is highly dependent on the final hardware design and may change several times during the lifetime of this API.</p>
27
28<h2>Functions Using This Type</h2>
29<P class="reference">
30<a href="../Texture/GXInitTexObj.html">GXInitTexObj</a>,
31<a href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</a>,
32<a href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</a>,
33<a href="../Texture/GXInitTexObjUserData.html">GXInitTexObjUserData</a>
34</p>
35
36<H2>Revision History</H2>
37<P>
382006/03/01 Initial version.<br>
39</P>
40
41<hr><p>CONFIDENTIAL</p></body>
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