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8<title>GXDrawOctahedron</title>
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13<h1 align="left">GXDrawOctahedron</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17#include &lt;revolution/gx.h&gt;
18
19void GXDrawOctahedron( void );
20</pre></dd></dl>
21
22<h2>Arguments</h2>
23<p>None.</p>
24
25<h2>Return Values</h2>
26<p>None.</p>
27
28<H2>Description</H2>
29<P>This function draws a unit octahedron. By default, this function generates both vertex coordinate and normal information in 32-bit floating point. The function saves the current vertex descriptor and the vertex attribute format used before drawing (and restores them afterward), so as not to interfere with the application's state.&nbsp; An example usage is:<br></P>
30<DL><DD><a href="GXDrawOctahedron.html">GXDrawOctahedron</a>();</code><br></DD></DL>
31<P>The octahedron is drawn centered about the origin.</P>
32
33<h2>See Also</h2>
34<p>None.</p>
35
36<H2>Revision History</H2>
37<P>
382006/03/01 Initial version.<br>
39</P>
40
41<hr><p>CONFIDENTIAL</p></body>
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