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8<TITLE>GXSetScissorBoxOffset</TITLE>
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11<H1 align="left">GXSetScissorBoxOffset</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gx.h&gt;
16
17void GXSetScissorBoxOffset(
18    s32 xoffset,
19    s32 yoffset );
20</pre></dd></dl>
21
22<H2>Arguments</H2>
23<TABLE class="arguments" border="1" >
24  <TBODY>
25    <TR>
26<TH>xoffset</TH>
27<TD>Number of pixels to shift the scissor box to the left. Must be an even number.</TD>
28    </TR>
29    <TR>
30<TH>yoffset</TH>
31<TD>Number of pixels to shift the scissor box up. Must be an even number.</TD>
32    </TR>
33  </TBODY>
34</TABLE>
35
36<H2>Return Values</H2>
37<P>None.</P>
38
39<H2>Description</H2>
40<P>The scissor box may be repositioned within the EFB memory space using this command.&nbsp;The offsets are subtracted from the screen coordinates to determine the actual EFB coordinates where the pixels are stored.&nbsp;Thus with positive offsets, the scissor box may be shifted left and/or up; and with negative offsets, the scissor box may be shifted right and/or down.</P>
41<P>The intended use for this command is to make it easy to do two-pass anti-aliased rendering.&nbsp;To draw the top half of the screen, the scissor box is set to the top and the offset is set to zero.&nbsp;To draw the bottom half, the scissor box is set to the bottom, and the offset is set to shift the scissor box back up to the top.&nbsp;For sample code, refer to <A href="../sampledemos/Framebuffer/frb-aa-full.html"><CODE>frb-aa-full</CODE></A>.</P>
42<P>Another use for the offset is to displace how an image is rendered with respect to the dither matrix.&nbsp;Since the dither matrix is 4x4, a <SPAN class="argument">yoffset</SPAN> of 2 shifts the image down by two lines with respect to the matrix. This can be useful for field-rendering mode.&nbsp;(Achieving an offset of an odd number of lines is possible, but more difficult than just changing the scissor box: You must render and copy two additional lines, then skip one by adjusting the argument of <a href="../../vi/VISetNextFrameBuffer.html"><code>VISetNextFrameBuffer</code></a>.)</P>
43<P>The <A href="../Management/GXInit.html"><CODE>GXInit</CODE></A> function initializes the scissor box offset to zero. Since the GP works on 2x2 regions of pixels, only even offsets are allowed.</P>
44
45<H2>See Also</H2>
46<P class="reference">
47<A href="GXSetScissor.html">GXSetScissor</A>
48</P>
49
50<H2>Revision History</H2>
51<P>
522006/03/01 Initial version.<br>
53</P>
54
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