1 /*---------------------------------------------------------------------------*
2   Project: OS - Low Level L2 Cache Operations Library
3   File:    OSL2.h
4 
5   Copyright 1998, 1999 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Log: OSL2.h,v $
14   Revision 1.2  2006/02/04 11:56:47  hashida
15   (none)
16 
17   Revision 1.1.1.1  2005/12/29 06:53:28  hiratsu
18   Initial import.
19 
20   Revision 1.1.1.1  2005/05/12 02:41:07  yasuh-to
21   Ported from dolphin source tree.
22 
23 
24     3     1999/05/11 4:43p Shiki
25     Refreshed include tree.
26 
27     1     1999/04/30 12:49p Tianli01
28 
29     1     1999/03/04 2:23p Tianli01
30     Initial check-in to new tree
31   $NoKeywords: $
32  *---------------------------------------------------------------------------*/
33 
34 /*
35     This header file defines the low level L2 cache operations.
36     Most should be macros to the underlying assembly routines, but
37     others will manipulate hardware setup registers.
38  */
39 
40 #ifndef __OSL2_H__
41 #define __OSL2_H__
42 
43 #include <revolution/types.h>
44 
45 #ifdef __cplusplus
46 extern "C" {
47 #endif
48 
49 void L2Enable           ( void );
50 void L2Disable          ( void );
51 void L2GlobalInvalidate ( void );
52 void L2SetDataOnly      ( BOOL dataOnly );
53 void L2SetWriteThrough  ( BOOL writeThrough );
54 
55 #ifdef __cplusplus
56 }
57 #endif
58 
59 #endif  // __OSL2_H__
60