1############################################################################### 2# Makefile for MEM Library 3# 4# Copyright 2005 Nintendo. All rights reserved. 5# 6# These coded instructions, statements, and computer programs contain 7# proprietary information of Nintendo of America Inc. and/or Nintendo 8# Company Ltd., and are protected by Federal copyright law. They may 9# not be disclosed to third parties or copied or duplicated in any form, 10# in whole or in part, without the prior written consent of Nintendo. 11# 12############################################################################### 13 14# All modules have "setup" and "build" as targets. System libraries 15# and demo programs also have an "install" target that copies the compiled 16# binaries to the binary tree (/$(ARCH_TARGET)). 17all: setup build install 18 19# Enable the following when multi-byte characters (Shift-JIS) is used in code. 20# Option command for converting Shift-JIS into appropriate hexadecimal representation for the pre-processor 21#MULTIBYTE = TRUE 22 23# commondefs must be included near the top so that all common variables 24# will be defined before their use. 25include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs 26 27# Module name should be set to the name of this subdirectory 28MODULENAME = mem 29 30# This indicates to commondefs/modulerules as to where this directory is 31# The selectable paths are restricted to limit the number of subtrees 32# that are added to the SDK tree. 33LIB = TRUE 34 35# Library building 36# LIBNAME specifies the name of the library. No suffix is required, as 37# that will depend on whether this is a DEBUG build or not. 38# The final name of the library will be $(LIBNAME)$(LIBSUFFIX) 39LIBNAME = mem 40 41# CLIBSRCS/CPPLIBSRCS specifies all C/C++ files that are built and linked into 42# the library. 43# ASMLIBSRCS are all assembly files that will be built and linked into the lib. 44CLIBSRCS = \ 45 mem_heapCommon.c \ 46 mem_expHeap.c \ 47 mem_frameHeap.c \ 48 mem_unitHeap.c \ 49 mem_allocator.c \ 50 mem_list.c \ 51 52# Be sure to place binary objects provided by other companies into a folder other than obj. 53# (Ex: hogeobj/HW2/DEBUG/) 54# OBJECTS_ONLY_ROOT = hogeobj/$(ARCH_TARGET)/$(BUILD_TARGET) 55# OBJECTS_ONLY = hoge.o 56# LIBOBJECTS = $(addprefix $(OBJECTS_ONLY_ROOT)/, $(OBJECTS_ONLY)) 57 58# modulerules contains the rules that will use the above variables 59# and dependencies below to construct the library and binaries specified. 60include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules 61