1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<title>NANDReadAsync</title> 9</head> 10 11<body> 12 13<h1>NANDReadAsync</h1> 14 15<h2>C Specification</h2> 16<dl><dd><pre><code> 17#include <revolution/nand.h> 18 19typedef void (*NANDCallback)( s32 result, NANDCommandBlock *block ); 20 21s32 NANDReadAsync( NANDFileInfo *info, void *buf, u32 length, NANDCallback cb, NANDCommandBlock *block ); 22</code></pre></dd></dl> 23 24<h2>Arguments</h2> 25<p> 26<TABLE border="1" > 27 <tr> 28<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>info</EM></STRONG></CODE></TD> 29<TD width="520">Pointer to a <CODE>NANDFileInfo</CODE> structure.</TD> 30 </tr> 31 <tr> 32<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>buf</EM></STRONG></CODE></TD> 33<TD width="520">Pointer to the write destination for the data that was read. The write buffer must be 32-byte aligned.</TD> 34 </tr> 35 <tr> 36<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>length</EM></STRONG></CODE></TD> 37<TD width="520">Number of bytes to read. This value must be a multiple of 32.</TD> 38 </tr> 39 <tr> 40<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>cb</EM></STRONG></CODE></TD> 41<TD width="520">Callback function to call when this function completes processing.</TD> 42 </tr> 43 <tr> 44<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>block</EM></STRONG></CODE></TD> 45<TD width="520">Command block structure to be passed to the callback function.</TD> 46 </tr> 47</TABLE> 48</p> 49 50<h2>Return Values</h2> 51<p> 52Returns <CODE>NAND_RESULT_OK</CODE> when the request begins normally. When the read is successful, the number of bytes for the read data is passed to the callback function. 53<p> 54<code>NAND_RESULT_ACCESS<br> NAND_RESULT_ALLOC_FAILED<br> NAND_RESULT_AUTHENTICATION<br> NAND_RESULT_BUSY<br> NAND_RESULT_CORRUPT<br> NAND_RESULT_ECC_CRIT<br> NAND_RESULT_INVALID<br> NAND_RESULT_UNKNOWN<br> NAND_RESULT_FATAL_ERROR<br></code> 55</p> 56</p> 57 58<H2>Description</H2> 59<p> 60Asynchronously reads data from a file in Wii console NAND memory. <code>NAND_RESULT_BUSY</code> is returned and this function call is denied when the queue for accepting requests inside the library is full. 61</p> 62 63<h2>See Also</h2> 64<p> 65<code><a href="./NANDRead.html">NANDRead</a></code>, <code><a href="./NANDWrite.html">NANDWrite</a></code>, <code><a href="./NANDWriteAsync.html">NANDWriteAsync</a></code>, <code><a href="./NANDSeek.html">NANDSeek</a></code>, <code><a href="./NANDSeekAsync.html">NANDSeekAsync</a></code> 66</p> 67 68<H2>Revision History</H2> 69<p> 702006/10/31 Unified terminology.<br>2006/08/15 Added AUTHENTICATION result code.<br>2006/06/16 Initial version. <BR> 71</p> 72 73 74<hr> 75<P>CONFIDENTIAL</p> 76</BODY> 77</HTML> 78