1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXSetTevSwapMode</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXSetTevSwapMode</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15 <PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17 <PRE><CODE>void GXSetTevSwapMode(</CODE><CODE> 18 <A href="../Enumerated_Types/GXTevStageID.html">GXTevStageID</A> stage, 19 <A href="../Enumerated_Types/GXTevSwapSel.html">GXTevSwapSel</A> ras_sel, 20 <A href="../Enumerated_Types/GXTevSwapSel.html">GXTevSwapSel</A> tex_sel );</CODE></PRE> 21</DL> 22<H2>Arguments</H2> 23<TABLE border="1" cellspacing="0.1" cellpadding="3"> 24 <TBODY> 25 <TR> 26<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>stage</code></STRONG></EM></TD> 27<TD width="520">Name of the TEV <a href="../Enumerated_Types/GXTevStageID.html">stage</a>. Accepted values are: <code>GX_TEVSTAGE0</code>, <code>GX_TEVSTAGE1</code>, <code>GX_TEVSTAGE2</code>, ..., <code>GX_TEVSTAGE15</code>.</TD> 28 </TR> 29 <TR> 30<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>ras_sel</code></STRONG></EM></TD> 31<TD width="520">Selects a swap <a href="../Enumerated_Types/GXTevSwapSel.html">mode</a> for the rasterized color input. Accepted values are: <code>GX_TEV_SWAP0</code>, <code>GX_TEV_SWAP1</code>, <code>GX_TEV_SWAP2</code>, <code>GX_TEV_SWAP3</code>.</TD> 32 </TR> 33 <TR> 34<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>tex_sel</code></STRONG></EM></TD> 35<TD width="520">Selects a swap <a href="../Enumerated_Types/GXTevSwapSel.html">mode</a> for the texture color input. Accepted values are: <code>GX_TEV_SWAP0</code>, <code>GX_TEV_SWAP1</code>, <code>GX_TEV_SWAP2</code>, <code>GX_TEV_SWAP3</code>.</TD> 36 </TR> 37 </TBODY> 38</TABLE> 39<H2>Return Values</H2> 40<P>None.</P> 41<H2>Description</H2> 42<P>This function selects the swap mode settings for rasterized color inputs and texture color inputs for the given TEV stage. This can be used to re-order or duplicate the input color components.</P> 43<P>There are four different swap mode table entries. Each entry in the table specifies how the RGBA inputs map to the RGBA outputs. For more information, see the <CODE><A href="GXSetTevSwapModeTable.html">GXSetTevSwapModeTable</A></code> function.</P> 44<H2>See Also</H2> 45<P><A href="GXSetTevSwapModeTable.html"><CODE>GXSetTevSwapModeTable</CODE><br></A><A href="GXSetTevColorIn.html"><CODE>GXSetTevColorIn</CODE></A><br> <A href="GXSetTevAlphaIn.html"><CODE>GXSetTevAlphaIn</CODE></A></P> 46<H2>Revision History</H2> 47<P>2006/03/01 Initial version</P> 48<hr> 49<P>CONFIDENTIAL</p> 50</BODY> 51</HTML> 52