1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<HTML>
3<HEAD>
4<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
5<META http-equiv="Content-Style-Type" content="text/css">
6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css">
7<BASE target="main">
8<TITLE>Tools</TITLE>
9</HEAD>
10<BODY>
11<H1>Tool and Command Function List</H1>
12<H2><a name="Devkit Sysmenu">Development Console Settings</a></H2>
13<TABLE border="1">
14  <TBODY>
15    <TR>
16<TD><A href="../tools/devkitmenu.html">DEVKIT System Menu</A></TD>
17<TD>A utility that configures various console settings accessed by the application to a development console.</TD>
18    </TR>
19  </TBODY>
20</TABLE>
21
22<H2><a name="Wii Remote">Tools for the Wii Remote</a></H2>
23<TABLE border="1">
24  <TBODY>
25    <TR>
26<TD><A href="../tools/wpad_mem_util.html">wpad_mem_util.elf</A></TD>
27<TD>Manipulates data stored in Wii Remote memory and creates error status. Be sure to use this utility when testing applications that use the Wii Remote memory. It is also possible to initialize the Wii Remote memory.</TD>
28    </TR>
29  </TBODY>
30</TABLE>
31
32<H2><a name="Memory Card">Nintendo GameCube Memory Card Tools</a></H2>
33<TABLE border="1">
34  <TBODY>
35    <TR>
36<TD><A href="../tools/erase.html">erase.elf</A></TD>
37<TD>Erases a sector (block) of the specified Memory Card.</TD>
38    </TR>
39    <TR>
40<TD><A href="../tools/zero.html">zero.elf</A></TD>
41<TD>Clears all sectors of the Memory Card with zeroes.</TD>
42    </TR>
43    <TR>
44<TD><A href="../tools/rformat.html">rformat.elf</A></TD>
45<TD>Formats the Memory Card.</TD>
46    </TR>
47    <TR>
48<TD><A href="../tools/corrupt.html">corrupt.elf</A></TD>
49<TD>Corrupts the Memory Card.</TD>
50    </TR>
51    <TR>
52<TD><A href="../tools/cardedit.html">cardedit.elf</A></TD>
53<TD>Utility for creating Memory Cards in various states.</TD>
54    </TR>
55  </TBODY>
56</TABLE>
57<H2><a name="REL Module">Relocatable Module System Tools (You can also use the RSO tool list)</a></H2>
58<TABLE border="1">
59  <TBODY>
60    <TR>
61<TD><A href="../tools/makerel.html">makerel</A></TD>
62<TD>A tool for games that use a relocatable module system.</TD>
63    </TR>
64    <TR>
65<TD><A href="../tools/makeo.html">makeo</A></TD>
66<TD>Converts any binary or text file into an <CODE>elf</CODE> object module.</TD>
67    </TR>
68  </TBODY>
69</TABLE>
70<H2><a name="config">Settings Scripts</a></H2>
71<TABLE border="1">
72  <TBODY>
73    <TR>
74<TD><A href="../tools/BI3/setcountrycode.html">setcountrycode</A></TD>
75<TD>Sets the country code for the disc.</TD>
76    </TR>
77    <TR>
78<TD><A href="../tools/BI2/setsmem2size.html">setsmem2size</A></TD>
79<TD>Sets the MEM2 memory size to be simulated.</TD>
80    </TR>
81    <TR>
82<TD><A href="../tools/setfirmware.html">setfirmware</A></TD>
83<TD>Sets the version of firmware to use at program startup time.</TD>
84    </TR>
85    <TR>
86<TD><A href="../tools/ndrun_prechecker.html">ndrun_prechecker</A></TD>
87<TD>Checks the operating environment at program startup time.</TD>
88    </TR>
89  </TBODY>
90</TABLE>
91<H2><a name="Converter">elf to dol Converter</a></H2>
92<TABLE border="1">
93  <TBODY>
94    <TR>
95<TD><A href="../tools/makedol.html">makedol</A></TD>
96<TD>Converts <CODE>elf</CODE> files into the Revolution executable <CODE>dol</CODE> format.</TD>
97    </TR>
98  </TBODY>
99</TABLE>
100
101<H2><a name="Compress">Compression Tool</a></H2>
102<TABLE border="1">
103  <TBODY>
104    <TR>
105<TD><A href="../tools/ntcompress.html">ntcompress</A></TD>
106<TD>Data compression is done in a format that can be handled by the CX Library.</TD>
107    </TR>
108  </TBODY>
109</TABLE>
110
111<H2><a name="Archiver">Archiver</a></H2>
112<TABLE border="1">
113  <TBODY>
114    <TR>
115<TD><A href="../tools/darch.html">darch</A></TD>
116<TD>Creates an archive file that can be handled by the ARC Library.</TD>
117    </TR>
118  </TBODY>
119</TABLE>
120
121<p>Internal Tools (please do not use&mdash;only for your reference)</p>
122<TABLE border="1">
123  <TBODY>
124    <TR>
125<TD><A href="../tools/internals/tickleBI2.html">tickleBI2</A></TD>
126<TD><A href="../tools/internals/peekBI2.html">peekBI2</A></TD>
127    </TR>
128  </TBODY>
129</TABLE>
130<P> </P>
131<hr><p>CONFIDENTIAL</p></body>
132</HTML>