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9<TITLE>&lt;demo.h&gt;</TITLE>
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12<H1>List of the DEMO Library API Functions</H1>
13<TABLE border="1">
14  <TBODY>
15    <TR>
16<TD><A href="./DEMOInit.html">DEMOInit</A></TD>
17<TD>Initializes the constituent elements of the operating system and device drivers.</TD>
18    </TR>
19    <TR>
20<TD><A href="./DEMOReInit.html">DEMOReInit</A></TD>
21<TD>Reinitializes the constituent elements of the operating system and device drivers.</TD>
22    </TR>
23    <TR>
24<TD><A href="./DEMOBeforeRender.html">DEMOBeforeRender</A></TD>
25<TD>Sets the viewport to render the appropriate field. </TD>
26    </TR>
27    <TR>
28<TD><A href="./DEMODoneRender.html">DEMODoneRender</A></TD>
29<TD>Uses <CODE>GXCopyDisp</CODE> to copy the embedded frame buffer (EFB) to the external frame buffer (XFB), sets the next frame buffer, waits for vertical retracing, and swaps the internal frame buffers. </TD>
30    </TR>
31    <TR>
32<TD><A href="./DEMOSwapBuffers.html">DEMOSwapBuffers</A></TD>
33<TD>Sets the next video frame buffer, waits for vertical retracing, and swaps the internal rendering buffers. </TD>
34    </TR>
35    <TR>
36<TD><A href="./DEMOGetRenderModeObj.html">DEMOGetRenderMode</A></TD>
37<TD>Returns the current render mode.</TD>
38    </TR>
39    <TR>
40<TD><A href="./DEMOGetCurrentBuffer.html">DEMOGetCurrentBuffer</A></TD>
41<TD>Returns a pointer to the XFB that is currently active.</TD>
42    </TR>
43    <TR>
44<TD><A href="./DEMOFont.html">The DEMO Font Functions</A></TD>
45<TD>Provides a simple means for displaying text on the screen.</TD>
46    </TR>
47    <TR>
48<TD><A href="./DEMOPad.html">The DEMO Pad Functions</A></TD>
49<TD>Provides a simple means for obtaining game pad inputs.</TD>
50    </TR>
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52</TABLE>
53<hr>
54<P>CONFIDENTIAL</p>
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