1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3
4<head>
5<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<META http-equiv="Content-Style-Type" content="text/css">
8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css">
9<title>GXLoadTexObj</title>
10</head>
11
12<body>
13
14<h1 align="left">GXLoadTexObj</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
21  </dd>
22<dd><pre><CODE>void GXLoadTexObj( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, <a href="../Enumerated_Types/GXTexMapID.html">GXTexMapID</a> id );</CODE></pre>
23  </dd>
24</dl>
25
26<h2>Arguments</h2>
27<TABLE border="1" cellpadding="3" cellspacing="0.1">
28  <tr>
29<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
30<TD width="520">Pointer to a texture object.</TD>
31    </tr>
32  <tr>
33<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>id</CODE></strong></em></TD>
34<TD width="520">Name the texture to be referenced on the TEV stage. Allowable values are: <code>GX_TEXMAP0, GX_TEXMAP1, GX_TEXMAP2, GX_TEXMAP3, GX_TEXMAP4, GX_TEXMAP5, GX_TEXMAP6, GX_TEXMAP7</code>.</TD>
35    </tr>
36</TABLE>
37<h2>Return Values</h2>
38
39<p>None.</p>
40<H2>Description</H2>
41<P>This function loads the state describing a texture into one of eight hardware register sets.&nbsp;Before this happens, the texture object, <code><em><strong>obj</strong></em></code>, should be initialized using <a href="GXInitTexObj.html"><code>GXInitTexObj</code></a> or <a href="GXInitTexObjCI.html"><code>GXInitTexObjCI</code></a>. The <code><em><strong>id</strong></em></code> argument refers to the texture state register set.</P>
42<P>Once loaded, the texture can be used in any Texture Environment (TEV) stage using the <a href="../Tev/GXSetTevOrder.html"><code>GXSetTevOrder</code></a> function.</P>
43<P><a href="GXLoadTexObj.html"><code>GXLoadTexObj</code></a> will call the functions set by <a href="GXSetTexRegionCallback.html"><code>GXSetTexRegionCallBack</code></a> (and <a href="GXSetTlutRegionCallback.html"><code>GXSetTlutRegionCallBack</code></a> if the texture is color-index format) to obtain the texture regions associated with this texture object.&nbsp;These callbacks are set to default functions by <a href="../Management/GXInit.html"><code>GXInit</code></a>.</P>
44
45<h2>See Also</h2>
46
47<p><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Management/GXInit.html">GXInit</a><br> <a href="GXInitTexObj.html">GXInitTexObj</a><br> <a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXSetTexRegionCallback.html">GXSetTexRegionCallBack</a><br> <a href="GXSetTlutRegionCallback.html">GXSetTlutRegionCallBack</a></p>
48<H2>Revision History</H2>
49<P>03/01/2006 Initial version</P></body>
50</html>