1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXGetTexObjWrapS</title> 10</head> 11 12<body> 13 14<h1 align="left">GXGetTexObjWrapS</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><pre><CODE>#include <revolution/gx.h></CODE></pre></dd> 21<dd><pre><CODE><a href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</a> GXGetTexObjWrapS( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj );</CODE></pre></dd> 22</dl><h2>Arguments</h2> 23<TABLE border="1" cellpadding="3" cellspacing="0.1"> 24 <tr> 25<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD> 26<TD width="520">Pointer to a texture object</TD> 27 </tr> 28</TABLE> 29<h2>Return Values</h2> 30 31<p>Texture wrap <em>s</em> mode.</p> 32<H2>Description</H2> 33<P>This function returns the texture wrap <em>s</em> mode described by texture object <em><strong><code>obj</code></strong></em>.</P> 34<P>Use <a href="GXInitTexObj.html"><code>GXInitTexObj</code></a> or <code><a href="GXInitTexObjCI.html">GXInitTexObjCI</a></code> to initialize the texture wrap <em>s</em> mode.</P> 35 36<h2>See Also</h2> 37 38<p><a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObj.html">GXInitTexObj</a></p> 39<H2>Revision History</H2> 40<P>03/01/2006 Initial version.</P> 41</BODY> 42</HTML>