1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXPixModeSync</title> 10</head> 11 12<body> 13 14<h1 align="left">GXPixModeSync</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><PRE><CODE>#include <revolution/gx.h></CODE></PRE></dd> 21<dd><pre><CODE>void GXPixModeSync( void );</CODE></pre> 22 </dd> 23</dl> 24 25<h2>Arguments</h2> 26 27<p>None.</p> 28 29<h2>Return Values</h2> 30 31<p>None.</p> 32<H2>Description</H2> 33<P>This function inserts a synchronization command into the graphics FIFO. When the graphics processor sees this command, it allows the rest of the pipe to flush before continuing. This command is useful in certain situations, such as after a <a href="../Framebuffer/GXCopyTex.html">GXCopyTex</a> command and before a primitive that uses the copied texture.</P> 34<P>The command is implemented by writing the control register that determines the format of the embedded frame buffer (EFB). Use care if placing this command within a display list.</P> 35 36 37 38 39<h2>See Also</h2> 40 41<p><a href="GXTexModeSync.html"><CODE>GXTexModeSync</CODE></a></p> 42 43<h2>Revision History</h2> 44<P>03/01/2006 Initial version.</P> 45</BODY> 46</HTML>