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9<title>GXDrawCylinder</title>
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14<h1 align="left">GXDrawCylinder</h1>
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17<h2>C Specification</h2>
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19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
21<dd><pre><CODE>void GXDrawCylinder( u8 numEdges );</CODE></pre></dd>
22</dl><h2>Arguments</h2>
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25<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>numEdges</font></strong></em></TD>
26<TD width="520">Number of sides of the cylinder.&nbsp;Max value is 99</TD>
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29<h2>Return Values</h2>
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31<p>None.</p>
32<H2>Description</H2>
33<P>This function draws a unit cylinder.&nbsp;The cylinder has a radius of 1.0 and a height of 2.0.&nbsp;You can specify the number of&nbsp; radial divisions used to draw the cylinder using <code><em><strong>numEdges</strong></em></code>.</P>
34<P><code>GXDrawCylinder</code> generates both position and normal information in 32-bit floating point.&nbsp;The function saves the current vertex descriptor and the vertex attribute format used before drawing (and restores them afterward) so as not to interfere with the application's state.&nbsp; An example usage is:<br></P>
35<P><a href="GXDrawCylinder.html">GXDrawCylinder</a>(16);</code><br></P>
36<P>The model is drawn centered about the origin.</P>
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41<h2>See Also</h2>
42<H2>Revision History</H2>
43<P>03/01/2006 Initial version.</P>
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