1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDSetLPSize</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDSetLPSize</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE>void GDSetLPSize( 18u8 lineWidth, u8 pointSize, 19<a href="../gx/Enumerated_Types/GXTexOffset.html">GXTexOffset</a> lineOffset, <a href="../gx/Enumerated_Types/GXTexOffset.html">GXTexOffset</a> pointOffset, 20<a href="../gx/Enumerated_Types/GXBool.html">GXBool</a> lineHalfAspect );</PRE> 21</DL> 22<H2>Arguments</H2> 23<TABLE border="1" cellpadding="3" cellspacing="0.1"> 24 <TBODY> 25 <TR> 26<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>lineWidth</CODE></EM></STRONG></CODE></STRONG></EM></TD> 27<TD width="520">Specifies the width of the line in 1/6 pixels. Maximum width is 42.5 pixels.</TD> 28 </TR> 29 <TR> 30<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>pointSize</CODE></EM></STRONG></CODE></STRONG></EM></TD> 31<TD width="520">Specifies the width and height of a point in 1/6 pixels.</TD> 32 </TR> 33 <TR> 34<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>ineOffset</CODE></EM></STRONG></CODE></STRONG></EM></TD> 35<TD width="520">Specifies the <a href="../gx/Enumerated_Types/GXTexOffset.html">offset</a> from the vertex texture coordinates to the opposite angle of the line.</TD> 36 </TR> 37 <TR> 38<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>pointOffset</CODE></EM></STRONG></CODE></STRONG></EM></TD> 39<TD width="520">Specifies the <a href="../gx/Enumerated_Types/GXTexOffset.html">offset</a> from the vertex texture coordinates to the opposite angle of the point.</TD> 40 </TR> 41 <TR> 42<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>lineHalfAspect</CODE></EM></STRONG></CODE></STRONG></EM></TD> 43<TD width="520">Set to <CODE>GX_TRUE</CODE> to divide the aspect ratio (height/width) of the line to render in half .</TD> 44 </TR> 45 </TBODY> 46</TABLE> 47<H2>Return Values</H2> 48<P>None.</P> 49<H2>Description</H2> 50<P>This function sets various parameters for rendering lines and points. This function sets the <code><em><strong>lineWidth</strong></em></code> and <code><em><strong>pointSize</strong></em></code>. Furthermore, the texture offset value for either primitive type are set. The texture offset is the value added to the texture coordinate of the opposite angle of a point or line. Texture offsets must be enabled by the associated coordinates (see <a href="GDSetTexCoordScale.html"><CODE>GDSetTexCoordScale</CODE></a>).</P> 51<P>In addition, with this function, you can also set the aspect ratio during line rendering. If <code><em><strong>lineHalfAspect</strong></em></code> is <CODE>GX_TRUE</CODE>, then the aspect ratio becomes half the height for line rendering.</P> 52<P>Note that the texture offset values are added after the texture coordinates are generated (see the <a href="../gx/TexCoordGen/GXSetTexCoordGen.html"><code>GXSetTexCoordGen</code></a> function).</P> 53<H2>See Also</H2> 54<P><A href="../gx/Geometry/GXSetLineWidth.html"><CODE>GXSetLineWidth</CODE></A><BR> <A href="../gx/Geometry/GXSetPointSize.html"><CODE>GXSetPointSize</CODE></A><BR> <A href="../gx/PixelProc/GXSetFieldMode.html"><CODE>GXSetFieldMode</CODE></A></P> 55<H2>Revision History</H2> 56<P>03/01/2006 Initial version.</P> 57</BODY> 58</HTML>