1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDGetGDLObjPointer</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDGetGDLObjPointer</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gd.h></CODE></PRE> 16 <DD> 17<PRE>void* GDGetGDLObjPointer( const <a href="GDLObj.html">GDLObj</a>* dl );</PRE> 18</DL> 19<H2>Arguments</H2> 20<TABLE border="1" cellpadding="3" cellspacing="0.1"> 21 <TBODY> 22 <TR> 23<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE><STRONG><EM><CODE>dl</CODE></EM></STRONG></FONT></STRONG></EM></TD> 24<TD width="520">Pointer to a graphics display list object.</TD> 25 </TR> 26 </TBODY> 27</TABLE> 28<H2>Return Values</H2> 29<P>The current location pointer for <STRONG><EM><CODE>dl</CODE></EM></STRONG>.</P> 30<H2>Description</H2> 31<P>This function returns the current location pointer for the specified graphics display list object. The actual display list data is or will be stored in the memory buffer, and the current location pointer indicates where future GD commands will be written to in the buffer.</P> 32<P>This function is similar to <CODE><a href="GDGetCurrPointer.html">GDGetCurrPointer</a></CODE>. The difference is that this function is used for the specified <CODE><a href="GDLObj.html">GDLObj</a></CODE> and not the current <CODE><A href="GDLObj.html">GDLObj</A></CODE>.</P> 33<P>Note that a memory pointer is not platform independent. Use the offset value instead when you need to use a value across platforms.</P> 34<H2>See Also</H2> 35<P><A href="GDGetCurrPointer.html"><CODE>GDGetCurrPointer</CODE></A><BR> <A href="GDGetGDLObjOffset.html"><CODE>GDGetGDLObjOffset</CODE></A></P> 36<H2>Revision History</H2> 37<P>03/01/2006 Initial version.</P> 38</BODY> 39</HTML>