1 /*---------------------------------------------------------------------------*
2   Project:  Simple game pad API demo
3   File:     main.c
4 
5   Copyright (C) 1998-2006 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Log: simple.c,v $
14   Revision 1.1  02/02/2006 06:11:49  yasuh-to
15   Initial import
16 
17 
18     3     01/04/11 11:41 Shiki
19     Revised.
20 
21     2     01/03/22 21:08 Shiki
22     Revised.
23 
24     1     3/01/00 11:48p Shiki
25     Initial check-in.
26   $NoKeywords: $
27  *---------------------------------------------------------------------------*/
28 
29 #include <revolution.h>
30 
31 PADStatus Pads[PAD_MAX_CONTROLLERS];
32 
main(void)33 void main(void)
34 {
35     u16 button = 0; // Previous button status
36     u16 down;       // Buttons just pressed down
37     u16 up;         // Buttons just released
38 
39     VIInit();       // VI must be initialized before PAD
40     PADInit();
41 
42     do {
43         PADRead(Pads);
44 
45         if (Pads[0].err != PAD_ERR_NONE)
46             continue;
47 
48         down = PADButtonDown(button, Pads[0].button);
49         up   = PADButtonUp  (button, Pads[0].button);
50         button = Pads[0].button;
51 
52         PADClamp(Pads);
53 
54         OSReport("Buttons: %c%c%c%c Stick: (%3d, %3d) Sub: (%3d, %3d) LR: (%3d, %3d) Down: %c%c Up: %c%c\n",
55             (Pads[0].button & PAD_BUTTON_A) ? 'A' : '_',
56             (Pads[0].button & PAD_BUTTON_B) ? 'B' : '_',
57             (Pads[0].button & PAD_BUTTON_X) ? 'X' : '_',
58             (Pads[0].button & PAD_BUTTON_Y) ? 'Y' : '_',
59             Pads[0].stickX,
60             Pads[0].stickY,
61             Pads[0].substickX,
62             Pads[0].substickY,
63             Pads[0].triggerLeft,
64             Pads[0].triggerRight,
65             (down & PAD_BUTTON_A) ? 'A' : '_',
66             (down & PAD_BUTTON_B) ? 'B' : '_',
67             (up & PAD_BUTTON_A) ? 'A' : '_',
68             (up & PAD_BUTTON_B) ? 'B' : '_');
69     } while (!(button & PAD_BUTTON_START));
70 }
71