1 /*---------------------------------------------------------------------------*
2 Project: Dolphin GD demo
3 File: gd-light-host.c
4
5 Copyright 2001 Nintendo. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Log: gd-light-host.c,v $
14 Revision 1.2 02/20/2006 04:13:09 mitu
15 changed include path from dolphin/ to revolution/.
16
17 Revision 1.1 02/08/2006 11:19:43 mitu
18 1st version.
19
20
21 2 10/09/01 11:27a Hirose
22 Moved WinMain to gd-win32-ui.c. Integrated tiny message output
23 function.
24
25 1 9/21/01 4:06p Hirose
26 Initial check in.
27
28 $NoKeywords: $
29 *---------------------------------------------------------------------------*/
30 /*---------------------------------------------------------------------------*
31 gd-light
32 Displaylist demo with lighting commands
33 [Host program for creating off-line display list file]
34 *---------------------------------------------------------------------------*/
35
36
37 /*---------------------------------------------------------------------------*
38 Header file includes
39 *---------------------------------------------------------------------------*/
40 #include <windows.h>
41
42 #include <revolution/gd.h>
43
44 #include <assert.h>
45 #include <stdarg.h>
46 #include <stdio.h>
47 #include <stdlib.h>
48
49 #include "gd-light.h"
50
51 /*---------------------------------------------------------------------------*
52 Macro definitions
53 *---------------------------------------------------------------------------*/
54 #define RoundUp32B(x) (((u32)(x) + 31) & ~31)
55
56 /*---------------------------------------------------------------------------*
57 Forward references
58 *---------------------------------------------------------------------------*/
59 // defined in gd-win32-ui.c
60 extern void GDReport (char* msg, ...);
61
62 void main ( void );
63
64 /*---------------------------------------------------------------------------*
65 Application name
66 *---------------------------------------------------------------------------*/
67 char* AppName = "gd-light-host";
68
69 /*---------------------------------------------------------------------------*
70 Global variables
71 *---------------------------------------------------------------------------*/
72 static void* DisplayListBuffer;
73 static u32* PatchListBuffer;
74
75 /*---------------------------------------------------------------------------*
76 Application main loop
77 *---------------------------------------------------------------------------*/
78 // Function WinMain() is defined in gd-win32-ui.c
main(void)79 void main ( void )
80 {
81 GDGList dlists[1]; // keeps track of all display lists
82 GDGList plists[1]; // keeps track of all patch lists
83 u32 numDLs = 1;
84 u32 numPLs = 1;
85 u32 size;
86 void* buffer;
87
88 size = MODELDL_SIZE_MAX + MODELDL_NUM_PATCHES * sizeof(u32) + 32;
89 buffer = malloc(size);
90 assert(buffer);
91
92 DisplayListBuffer = (void*)RoundUp32B(buffer);
93 PatchListBuffer = (u32*)((u32)DisplayListBuffer + MODELDL_SIZE_MAX);
94
95 size = CreateModelDL(DisplayListBuffer, PatchListBuffer);
96
97 dlists[0].ptr = DisplayListBuffer;
98 dlists[0].byteLength = size;
99 plists[0].ptr = PatchListBuffer;
100 plists[0].byteLength = MODELDL_NUM_PATCHES * sizeof(u32);
101
102 GDWriteDLFile("gdLight.gdl", numDLs, numPLs, dlists, plists);
103
104 free(buffer);
105
106 GDReport("Created file \"gdLight.gdl\" successfully.");
107 }
108
109 /*============================================================================*/
110