1;------------------------------- 2; [Input] Section 3; 4; DvdRoot="<Root Directory>" 5; The name of the directory containing files to be emulated. 6; A table for the FST file is generated by retrieving files under the 7; directory specified here. 8; LDRFileName="<LDR File Name>" 9; The name of the Application Loader file. 10; BI2FileName="<BI2 File Name>" 11; 12; 13[Input] 14DvdRoot="$(REVOLUTION_EXT_ROOT)\build\demos\nwc24demo\dvddata" 15LDRFileName="$(REVOLUTION_SDK_ROOT)\RVL\boot\apploader.img" 16BI2FileName="$(REVOLUTION_SDK_ROOT)\x86\bin\bi2.bin" 17RVLSysFileName="$(REVOLUTION_SDK_ROOT)\x86\bin\rvl.bin" 18 19;------------------------------- 20; [Output] Section 21; 22; LayoutFileName="<output Dlf-File>" 23; The name of a disk layout file. 24; SystemFileName="<output Dsf-File>" 25; The name of a system binary file. 26; FsInfoFileName="<output Dif-File>" 27; The name of a FST information file. 28; * This is a text file for checking the FST layout. The optical disk emulator 29; does not reference this file. 30; 31[Output] 32;LayoutFileName="Sample.dlf" 33;SystemFileName="Sample.dsf" 34;FsInfoFileName="Sample.dif" 35 36;------------------------------- 37; [DiskID] Section 38; 39; GameName=<Game Name> 40; The video game title in the 4Byte ASCII code supplied by Nintendo. 41; Company=<Company Name> 42; The company name in the 2Byte ASCII code supplied by Nintendo. 43; DiskNumber=<Disk Number> 44; Disk number information for multiple disks. The number starts from 0. 45; If there is only a single disk, the disk number will be 0. 46; GameVersion=<Game Version> 47; The version number of the video game. 48; DiskInfo="<Long Game Name>" 49; The character string of the video game title (Kanji characters are 50; available.). 51; TotalDisk=<Total Number of Disks> 52; Total number of disks. 53; 54[DiskID] 55GameName="RABA" 56Company="ZZ" 57DiskNumber=0 58GameVersion=0 59DiskInfo="Sample Game Name" 60TotalDisk=1 61 62;------------------------------- 63; [BB2] Section 64; 65; FSTMaxLength=<size> 66; The size of the area reserved for FST. 67; FSTAddress=<address> 68; The address where FST should be put.(Start address is specified by FSTAddress.) 69; FSTEndAddress=<address> 70; The address where FST should be put.(End address is specified by FSTEndAddress.) 71; FSTuserTop=<lba> 72; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.) 73; FSTuserEnd=<lba> 74; The end of LBA in the user area. 75; 76[BB2] 77;FSTMaxLength=0x080000 78FSTMaxLength=0 79FSTEndAddress=0x80400000 80;FSTuserTop=0x00100000 81FSTuserEnd=0x100000000 82 83;------------------------------- 84; [BI2] Section 85; 86; DEBUGFLAG=<flag> 87; Set this to 0 when not using the any debugger on NDEV, set to 3 when using the CodeWarrior debugger on NDEV. 88; Arguments="<arg>"{[,"<arg>"]} 89; 90[BI2] 91 92;------------------------------- 93; [LbaAlign] Section 94; 95; <Priority>="<File Name>",<LBA Align> 96; 97; Aligns the <File Name> file with the <LBA Align> boundary on the 98; optical disk. 99; This is used for the files which need the boundary for the starting 100; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte 101; boundary according to the specification.) 102; The evaluation priority is decided depending on the <Priority> value. 103; (A bigger numerical value takes higher priority.) 104; 105[LbaAlign] 1061="*.adp",0x8000 1071="*.wav",0x8000 1081="*.pcm",0x8000 1091="*.dat",0x8000 1101="*.hvqm",0x8000 111 112;------------------------------- 113; [Layout] Section 114; 115; <Priority>="<File Name>",<laypout val> 116; 117; The <File Name> file is laid out on the optical disk according to the 118; <layout val> value. 119; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. 120; This is used to lay out files on the outer area to shorten the access 121; time. 122; The evaluation priority is decided depending on the <Priority> value. 123; (A bigger numerical value takes higher priority.) 124; 125[Layout] 1260="*",1 127 128