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7<title>MPDLStartDownload, MPDLStartDownloadEx</title>
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11<h1>MPDLStartDownload, MPDLStartDownloadEx</h1>
12
13<h2>Syntax</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>u32     MPDLStartDownload( void );</code></pre>
19  </dd>
20  <dd><pre><code>u32     MPDLStartDownloadEx( u32 bitmap );</code></pre>
21  </dd>
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25<h2>Arguments</h2>
26<p>
27<table border="1">
28  <tr>
29    <td valign="top" width="120" bgcolor="#ffffe8"><SPAN class="arguments">bitmap</SPAN></td>
30    <td width="520">Bitset of AIDs for which further entries should not be accepted.<br />Specify <CODE>0xFFFF</CODE> to block them all and <CODE>0x0000</CODE> to allow them all.<br />Calling the <CODE>MPDLStartDownload</CODE> function with no argument is equivalent to calling <CODE>MPDLStartDownloadEx</CODE> with <CODE>0xFFFF</CODE> specified.</td>
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32</table>
33</p>
34
35<h2>Return Values</h2>
36
37<P>Returns a bitmap indicating those players that were entered to receive downloads at the point the deadline for download entries was reached.</P>
38
39<h2>Description</h2>
40
41<p>Determines whether to accept new player entries at the same time as starting processing of downloads to currently connected players. New player entries will automatically be rejected for connections on a closed AID.</p>
42<p>Calling the <CODE>MPDLStartDownload</CODE> function with no argument is the same as calling <CODE>MPDLStartDownloadEx</CODE> with an argument of <CODE>0xFFFF</CODE>: No new entry will be accepted as soon as downloads start.</p>
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44<h2>See Also</h2>
45<p>
46<a href="./MPDLGetEntryBitmap.html"><CODE>MPDLGetEntryBitmap</CODE></a><BR><a href="./MPDLGetBootedBitmap.html"><CODE>MPDLGetBootedBitmap</CODE></a>
47</p>
48
49<h2>Revision History</h2>
50
51<p>
522008/10/23 Added the <CODE>MPDLStartDownloadEx</CODE> function.<br /> 2006/08/25 Initial version.<br />
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55<hr><p>CONFIDENTIAL</p></body>
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