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7<title>MPDLSetEntryFilterCallback</title>
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11<h1>MPDLSetEntryFilterCallback</h1>
12
13<h2>Syntax</h2>
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16<dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
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18<dd><pre><code>void MPDLSetEntryFilterCallback(<a href="./MPDLEntryFilterCallback.html">MPDLEntryFilterCallback</a> func);</code></pre>
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23<h2>Arguments</h2>
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27<td valign="top" width="120" bgcolor="#ffffe8"><SPAN class="arguments">func</SPAN></td>
28<td width="520">Entry permission callback (of type <a href="./MPDLEntryFilterCallback.html"><CODE>MPDLEntryFilterCallback</CODE></a>).<br />
29    If <CODE>NULL</CODE> is specified, the default settings will be used, and entries will always be allowed.</td>
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33
34<h2>Return Values</h2>
35<P>None.</P>
36
37<h2>Description</h2>
38<p>Sets a callback used to determine whether an entry should be permitted for a player who has just connected to the Wii console.<br /> You can use this, for example, to apply special access restrictions based on MAC addresses.</p>
39
40<h2>See Also</h2>
41<p>
42<a href="./MPDLEntryFilterCallback.html"><CODE>MPDLEntryFilterCallback</CODE></a><br /><a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a><BR><a href="./MPDLGetBootableBitmap.html"><CODE>MPDLGetBootableBitmap</CODE></a><BR><a href="./MPDLGetBootedBitmap.html"><CODE>MPDLGetBootedBitmap</CODE></a><BR><a href="./MPDLGetBootStopper.html"><CODE>MPDLGetBootStopper</CODE></a>
43</p>
44
45<h2>Revision History</h2>
46<p>
472008/10/08 Initial version.<br />
48</p>
49
50<hr><p>CONFIDENTIAL</p></body>
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