1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain proprietary
9# information of Nintendo and/or its licensed developers and are protected by
10# national and international copyright laws. They may not be disclosed to third
11# parties or copied or duplicated in any form, in whole or in part, without the
12# prior written consent of Nintendo.
13#
14# The content herein is highly confidential and should be handled accordingly.
15#
16# $Revision: $
17#----------------------------------------------------------------------------
18
19GEOMETRY_SHADER_INCLUDES[] =
20
21# �V�F�[�_�[�t�@�C�����w�肵�܂��B
22SOURCES[] =
23         gfx_ShadowShader.vsh
24         TransformMatrix.vsh
25
26# �V�F�[�_�[�̈ˑ��t�@�C�����܂��t�H���_���w�肵�܂��B
27VERTEX_SHADER_INCLUDES[] = ../
28
29TARGET_LIBRARY_SHADER  =  nwgfx_ShadowShader
30CSDR_TARGET = nwgfx_DefaultShader.csdr
31
32include $(ROOT)/build/omake/modulerules
33
34INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
35
36build: $(DEFAULT_TARGETS)
37
38# python �������‹��Ŗ�肪�o���̂ŁA�ЂƂ܂� omake �ւ̑g�ݍ��݂��~
39#.PHONY: build-csdr
40#
41# build-csdr : $(INSTALL_CSDR)
42#
43#$(INSTALL_CSDR) : $(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET)
44#    cp -f $< $@
45#
46#$(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) : $(IMAGES_DIR)$(DIRSEP)$(TARGET_LIBRARY_SHADER).shbin
47#    python $(NW4C_ROOT)/tools/ShbinToCsdr/ShbinToCsdr.py $< > $@
48
49DefineDefaultRules()
50