1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: OMakefile 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: $ 17#---------------------------------------------------------------------------- 18 19GEOMETRY_SHADER_INCLUDES[] = 20 21# �V�F�[�_�[�t�@�C�����w�肵�܂��B 22SOURCES[] = 23 gfx_ShadowShader.vsh 24 TransformMatrix.vsh 25 26# �V�F�[�_�[�̈ˑ��t�@�C�����܂t�H���_���w�肵�܂��B 27VERTEX_SHADER_INCLUDES[] = ../ 28 29TARGET_LIBRARY_SHADER = nwgfx_ShadowShader 30CSDR_TARGET = nwgfx_DefaultShader.csdr 31 32include $(ROOT)/build/omake/modulerules 33 34INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) 35 36build: $(DEFAULT_TARGETS) 37 38# python ���������Ŗ�肪�o���̂ŁA�ЂƂ܂� omake �ւ̑g�ݍ��݂~ 39#.PHONY: build-csdr 40# 41# build-csdr : $(INSTALL_CSDR) 42# 43#$(INSTALL_CSDR) : $(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) 44# cp -f $< $@ 45# 46#$(IMAGES_DIR)$(DIRSEP)$(CSDR_TARGET) : $(IMAGES_DIR)$(DIRSEP)$(TARGET_LIBRARY_SHADER).shbin 47# python $(NW4C_ROOT)/tools/ShbinToCsdr/ShbinToCsdr.py $< > $@ 48 49DefineDefaultRules() 50