1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: ut_ResTypeInfo.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_UT_RES_TYPE_INFO_H_ 19 #define NW_UT_RES_TYPE_INFO_H_ 20 21 #include <nw/types.h> 22 23 namespace nw 24 { 25 namespace ut 26 { 27 namespace internal 28 { 29 30 #define NW_UT_RES_TYPE_INFO(name) internal::name##_TYPE_INFO 31 32 //! @details :private 33 enum ResTypeInfoDefinition 34 { 35 ResMetaData_TYPE_INFO = 0x00000000, 36 ResFloatArrayMetaData_TYPE_INFO = 0x80000000, 37 ResColorArrayMetaData_TYPE_INFO = 0x40000000, 38 ResIntArrayMetaData_TYPE_INFO = 0x20000000, 39 ResStringArrayMetaData_TYPE_INFO = 0x10000000, 40 ResVector3ArrayMetaData_TYPE_INFO = 0x08000000, 41 ResBoundingVolume_TYPE_INFO = 0x00000000, 42 ResOrientedBoundingBox_TYPE_INFO = 0x80000000, 43 ResAxisAlignedBoundingBox_TYPE_INFO = 0x40000000 44 }; 45 46 } // namespace internal 47 } // namespace ut 48 } // namespace nw 49 50 #endif /* NW_UT_RES_TYPE_INFO_H_ */ 51 52 53