1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_NoteOnCallback.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_SND_NOTE_ON_CALLBACK_H_
19 #define NW_SND_NOTE_ON_CALLBACK_H_
20 
21 #include <nw/snd/snd_Channel.h>     // Channel::ChannelCallback
22 
23 namespace nw {
24 namespace snd {
25 namespace internal {
26 namespace driver {
27 
28 class SequenceSoundPlayer;
29 
30 struct NoteOnInfo
31 {
32     int prgNo;
33     int key;
34     int velocity;
35     int length;
36     int initPan;
37     int priority;
38     Channel::ChannelCallback channelCallback;
39     u32 channelCallbackData;
40 };
41 
42 class NoteOnCallback
43 {
44 public:
~NoteOnCallback()45     virtual ~NoteOnCallback() {}
46 
47     virtual Channel* NoteOn(
48         SequenceSoundPlayer* sequenceSoundPlayer,
49         u8 bankIndex,
50         const NoteOnInfo& noteOnInfo
51     ) = 0;
52 };
53 
54 } // namespace nw::snd::internal::driver
55 } // namespace nw::snd::internal
56 } // namespace nw::snd
57 } // namespace nw
58 
59 
60 #endif /* NW_SND_NOTE_ON_CALLBACK_H_ */
61 
62