1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_Config.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_SND_CONFIG_H_
19 #define NW_SND_CONFIG_H_
20 
21 #include <nn/version.h>
22 
23 
24 // -----------------------------------------------------------------------------
25 // SDK のバージョン依存マクロ定義
26 
27 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,13,0,0)
28     #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD
29 #endif
30 
31 #if NN_CURRENT_VERSION_NUMBER < NN_VERSION_NUMBER(0,14,0,0)
32     #define NW_SND_CONFIG_AVOID_NN_SND_AUXCALLBACK_BUG
33 #endif
34 
35 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,0,0)
36     #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD2
37     #define NW_SND_CONFIG_USE_INTERCORE_CRITICALSECTION
38     #define NW_SND_AVAILABLE_NN_BOTH_FILTER     // lpf/biquad 両方同時に利用可能
39     #define NW_SND_AVAILABLE_NN_EFFECT          // nn::snd::Fx{Delay,Reverb} 利用可能
40 #endif
41 
42 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,15,0)
43     #define NW_SND_CONFIG_USE_NN_SND_LOCKSOUNDTHREAD
44 #endif
45 
46 #endif /* NW_SND_CONFIG_H_ */
47 
48