1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_SND_H_
19 #define NW_SND_H_
20 
21 
22 //---------------------------------------------------------------------------
23 //! @namespace nw::snd
24 //!
25 //! @brief    サウンドライブラリの名前空間です。
26 //!           サウンドプログラマーズガイドなどもあわせてご参照ください。
27 //!
28 //! @date 2010/03/12 初版
29 //---------------------------------------------------------------------------
30 
31 #include <nw/snd/snd_Config.h>
32 
33 // #include <nw/snd/snd_HioSoundArchive.h>
34 // HioSoundArchive 使用時は、独自にインクルードすること
35 
36 #include <nw/snd/snd_AnimSoundImpl.h>
37 #include <nw/snd/snd_AnimEventPlayer.h>
38 #include <nw/snd/snd_AnimSound.h>
39 #include <nw/snd/snd_AnimSoundFile.h>
40 #include <nw/snd/snd_AnimSoundFileReader.h>
41 #include <nw/snd/snd_BankFile.h>
42 #include <nw/snd/snd_BankFileReader.h>
43 #include <nw/snd/snd_BasicSound.h>
44 #include <nw/snd/snd_BiquadFilterCallback.h>
45 #include <nw/snd/snd_BiquadFilterPresets.h>
46 #include <nw/snd/snd_CurveAdshr.h>
47 #include <nw/snd/snd_CurveLfo.h>
48 #include <nw/snd/snd_Debug.h>
49 #include <nw/snd/snd_DriverCommand.h>
50 #include <nw/snd/snd_DriverCommandManager.h>
51 #include <nw/snd/snd_ElementType.h>
52 #include <nw/snd/snd_ExternalSoundPlayer.h>
53 #include <nw/snd/snd_FrameHeap.h>
54 #include <nw/snd/snd_FxBase.h>
55 #include <nw/snd/snd_FxDelay.h>
56 #include <nw/snd/snd_FxReverb.h>
57 #include <nw/snd/snd_Global.h>
58 #include <nw/snd/snd_GroupFile.h>
59 #include <nw/snd/snd_GroupFileReader.h>
60 #include <nw/snd/snd_InstancePool.h>
61 #include <nw/snd/snd_ItemType.h>
62 #include <nw/snd/snd_Macro.h>
63 #include <nw/snd/snd_MemorySoundArchive.h>
64 #include <nw/snd/snd_MidiStreamParser.h>
65 #include <nw/snd/snd_MoveValue.h>
66 #include <nw/snd/snd_PlayerHeap.h>
67 #include <nw/snd/snd_PlayerHeapDataManager.h>
68 #include <nw/snd/snd_RomSoundArchive.h>
69 #include <nw/snd/snd_SequenceSound.h>
70 #include <nw/snd/snd_SequenceSoundFile.h>
71 #include <nw/snd/snd_SequenceSoundFileReader.h>
72 #include <nw/snd/snd_SequenceSoundHandle.h>
73 #include <nw/snd/snd_Sound3DActor.h>
74 #include <nw/snd/snd_Sound3DCalculator.h>
75 #include <nw/snd/snd_Sound3DEngine.h>
76 #include <nw/snd/snd_Sound3DListener.h>
77 #include <nw/snd/snd_Sound3DManager.h>
78 #include <nw/snd/snd_SoundActor.h>
79 #include <nw/snd/snd_SoundArchive.h>
80 #include <nw/snd/snd_SoundArchiveFile.h>
81 #include <nw/snd/snd_SoundArchiveFileReader.h>
82 #include <nw/snd/snd_SoundArchiveLoader.h>
83 #include <nw/snd/snd_SoundArchivePlayer.h>
84 #include <nw/snd/snd_SoundDataManager.h>
85 #include <nw/snd/snd_SoundHandle.h>
86 #include <nw/snd/snd_SoundHeap.h>
87 #include <nw/snd/snd_SoundInstanceManager.h>
88 #include <nw/snd/snd_SoundMemoryAllocatable.h>
89 #include <nw/snd/snd_SoundPlayer.h>
90 #include <nw/snd/snd_SoundStartable.h>
91 #include <nw/snd/snd_SoundSystem.h>
92 #include <nw/snd/snd_StreamSound.h>
93 #include <nw/snd/snd_StreamSoundFile.h>
94 #include <nw/snd/snd_StreamSoundFileLoader.h>
95 #include <nw/snd/snd_StreamSoundFileReader.h>
96 #include <nw/snd/snd_StreamSoundHandle.h>
97 #include <nw/snd/snd_Task.h>
98 #include <nw/snd/snd_TaskManager.h>
99 #include <nw/snd/snd_TaskThread.h>
100 #include <nw/snd/snd_ThreadStack.h>
101 #include <nw/snd/snd_Util.h>
102 #include <nw/snd/snd_WaveArchiveFile.h>
103 #include <nw/snd/snd_WaveArchiveFileReader.h>
104 #include <nw/snd/snd_WaveFile.h>
105 #include <nw/snd/snd_WaveFileReader.h>
106 #include <nw/snd/snd_WaveSound.h>
107 #include <nw/snd/snd_WaveSoundFile.h>
108 #include <nw/snd/snd_WaveSoundFileReader.h>
109 #include <nw/snd/snd_WaveSoundHandle.h>
110 
111 
112 // nw::snd::internal::driver
113 
114 #include <nw/snd/snd_Bank.h>
115 #include <nw/snd/snd_BasicSoundPlayer.h>
116 #include <nw/snd/snd_Channel.h>
117 #include <nw/snd/snd_ChannelManager.h>
118 #include <nw/snd/snd_DisposeCallback.h>
119 #include <nw/snd/snd_DisposeCallbackManager.h>
120 #include <nw/snd/snd_MidiSequencePlayer.h>
121 #include <nw/snd/snd_MidiSequenceTrack.h>
122 #include <nw/snd/snd_MidiSequenceTrackAllocator.h>
123 #include <nw/snd/snd_MmlCommand.h>
124 #include <nw/snd/snd_MmlParser.h>
125 #include <nw/snd/snd_MmlSequenceTrack.h>
126 #include <nw/snd/snd_MmlSequenceTrackAllocator.h>
127 #include <nw/snd/snd_NoteOnCallback.h>
128 #include <nw/snd/snd_SequenceSoundPlayer.h>
129 #include <nw/snd/snd_SequenceTrack.h>
130 #include <nw/snd/snd_SequenceTrackAllocator.h>
131 #include <nw/snd/snd_SoundThread.h>
132 #include <nw/snd/snd_StreamBufferPool.h>
133 #include <nw/snd/snd_StreamSoundPlayer.h>
134 #include <nw/snd/snd_StreamTrack.h>
135 #include <nw/snd/snd_Voice.h>
136 #include <nw/snd/snd_VoiceManager.h>
137 #include <nw/snd/snd_WaveSoundPlayer.h>
138 
139 #ifdef NW_PLATFORM_CTRWIN
140 #include <nw/snd/snd_HardwareChannel.h>
141 #include <nw/snd/snd_HardwareChannelManager.h>
142 #endif // NW_PLATFORM_CTRWIN
143 
144 #include <nw/snd/snd_HardwareManager.h>
145 
146 
147 #endif /* NW_SND_H_ */
148 
149