1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_H_ 19 #define NW_SND_H_ 20 21 22 //--------------------------------------------------------------------------- 23 //! @namespace nw::snd 24 //! 25 //! @brief サウンドライブラリの名前空間です。 26 //! サウンドプログラマーズガイドなどもあわせてご参照ください。 27 //! 28 //! @date 2010/03/12 初版 29 //--------------------------------------------------------------------------- 30 31 #include <nw/snd/snd_Config.h> 32 33 // #include <nw/snd/snd_HioSoundArchive.h> 34 // HioSoundArchive 使用時は、独自にインクルードすること 35 36 #include <nw/snd/snd_AnimSoundImpl.h> 37 #include <nw/snd/snd_AnimEventPlayer.h> 38 #include <nw/snd/snd_AnimSound.h> 39 #include <nw/snd/snd_AnimSoundFile.h> 40 #include <nw/snd/snd_AnimSoundFileReader.h> 41 #include <nw/snd/snd_BankFile.h> 42 #include <nw/snd/snd_BankFileReader.h> 43 #include <nw/snd/snd_BasicSound.h> 44 #include <nw/snd/snd_BiquadFilterCallback.h> 45 #include <nw/snd/snd_BiquadFilterPresets.h> 46 #include <nw/snd/snd_CurveAdshr.h> 47 #include <nw/snd/snd_CurveLfo.h> 48 #include <nw/snd/snd_Debug.h> 49 #include <nw/snd/snd_DriverCommand.h> 50 #include <nw/snd/snd_DriverCommandManager.h> 51 #include <nw/snd/snd_ElementType.h> 52 #include <nw/snd/snd_ExternalSoundPlayer.h> 53 #include <nw/snd/snd_FrameHeap.h> 54 #include <nw/snd/snd_FxBase.h> 55 #include <nw/snd/snd_FxDelay.h> 56 #include <nw/snd/snd_FxReverb.h> 57 #include <nw/snd/snd_Global.h> 58 #include <nw/snd/snd_GroupFile.h> 59 #include <nw/snd/snd_GroupFileReader.h> 60 #include <nw/snd/snd_InstancePool.h> 61 #include <nw/snd/snd_ItemType.h> 62 #include <nw/snd/snd_Macro.h> 63 #include <nw/snd/snd_MemorySoundArchive.h> 64 #include <nw/snd/snd_MidiStreamParser.h> 65 #include <nw/snd/snd_MoveValue.h> 66 #include <nw/snd/snd_PlayerHeap.h> 67 #include <nw/snd/snd_PlayerHeapDataManager.h> 68 #include <nw/snd/snd_RomSoundArchive.h> 69 #include <nw/snd/snd_SequenceSound.h> 70 #include <nw/snd/snd_SequenceSoundFile.h> 71 #include <nw/snd/snd_SequenceSoundFileReader.h> 72 #include <nw/snd/snd_SequenceSoundHandle.h> 73 #include <nw/snd/snd_Sound3DActor.h> 74 #include <nw/snd/snd_Sound3DCalculator.h> 75 #include <nw/snd/snd_Sound3DEngine.h> 76 #include <nw/snd/snd_Sound3DListener.h> 77 #include <nw/snd/snd_Sound3DManager.h> 78 #include <nw/snd/snd_SoundActor.h> 79 #include <nw/snd/snd_SoundArchive.h> 80 #include <nw/snd/snd_SoundArchiveFile.h> 81 #include <nw/snd/snd_SoundArchiveFileReader.h> 82 #include <nw/snd/snd_SoundArchiveLoader.h> 83 #include <nw/snd/snd_SoundArchivePlayer.h> 84 #include <nw/snd/snd_SoundDataManager.h> 85 #include <nw/snd/snd_SoundHandle.h> 86 #include <nw/snd/snd_SoundHeap.h> 87 #include <nw/snd/snd_SoundInstanceManager.h> 88 #include <nw/snd/snd_SoundMemoryAllocatable.h> 89 #include <nw/snd/snd_SoundPlayer.h> 90 #include <nw/snd/snd_SoundStartable.h> 91 #include <nw/snd/snd_SoundSystem.h> 92 #include <nw/snd/snd_StreamSound.h> 93 #include <nw/snd/snd_StreamSoundFile.h> 94 #include <nw/snd/snd_StreamSoundFileLoader.h> 95 #include <nw/snd/snd_StreamSoundFileReader.h> 96 #include <nw/snd/snd_StreamSoundHandle.h> 97 #include <nw/snd/snd_Task.h> 98 #include <nw/snd/snd_TaskManager.h> 99 #include <nw/snd/snd_TaskThread.h> 100 #include <nw/snd/snd_ThreadStack.h> 101 #include <nw/snd/snd_Util.h> 102 #include <nw/snd/snd_WaveArchiveFile.h> 103 #include <nw/snd/snd_WaveArchiveFileReader.h> 104 #include <nw/snd/snd_WaveFile.h> 105 #include <nw/snd/snd_WaveFileReader.h> 106 #include <nw/snd/snd_WaveSound.h> 107 #include <nw/snd/snd_WaveSoundFile.h> 108 #include <nw/snd/snd_WaveSoundFileReader.h> 109 #include <nw/snd/snd_WaveSoundHandle.h> 110 111 112 // nw::snd::internal::driver 113 114 #include <nw/snd/snd_Bank.h> 115 #include <nw/snd/snd_BasicSoundPlayer.h> 116 #include <nw/snd/snd_Channel.h> 117 #include <nw/snd/snd_ChannelManager.h> 118 #include <nw/snd/snd_DisposeCallback.h> 119 #include <nw/snd/snd_DisposeCallbackManager.h> 120 #include <nw/snd/snd_MidiSequencePlayer.h> 121 #include <nw/snd/snd_MidiSequenceTrack.h> 122 #include <nw/snd/snd_MidiSequenceTrackAllocator.h> 123 #include <nw/snd/snd_MmlCommand.h> 124 #include <nw/snd/snd_MmlParser.h> 125 #include <nw/snd/snd_MmlSequenceTrack.h> 126 #include <nw/snd/snd_MmlSequenceTrackAllocator.h> 127 #include <nw/snd/snd_NoteOnCallback.h> 128 #include <nw/snd/snd_SequenceSoundPlayer.h> 129 #include <nw/snd/snd_SequenceTrack.h> 130 #include <nw/snd/snd_SequenceTrackAllocator.h> 131 #include <nw/snd/snd_SoundThread.h> 132 #include <nw/snd/snd_StreamBufferPool.h> 133 #include <nw/snd/snd_StreamSoundPlayer.h> 134 #include <nw/snd/snd_StreamTrack.h> 135 #include <nw/snd/snd_Voice.h> 136 #include <nw/snd/snd_VoiceManager.h> 137 #include <nw/snd/snd_WaveSoundPlayer.h> 138 139 #ifdef NW_PLATFORM_CTRWIN 140 #include <nw/snd/snd_HardwareChannel.h> 141 #include <nw/snd/snd_HardwareChannelManager.h> 142 #endif // NW_PLATFORM_CTRWIN 143 144 #include <nw/snd/snd_HardwareManager.h> 145 146 147 #endif /* NW_SND_H_ */ 148 149