1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     lyt.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_LYT_H_
19 #define NW_LYT_H_
20 
21 //! @namespace nw::lyt
22 //!
23 //! @brief レイアウトライブラリの名前空間です。
24 
25 #include <nw/lyt/lyt_Animation.h>
26 #include <nw/lyt/lyt_Arc.h>
27 #include <nw/lyt/lyt_ArcUtil.h>
28 #include <nw/lyt/lyt_ArcResourceAccessor.h>
29 #include <nw/lyt/lyt_Bounding.h>
30 #include <nw/lyt/lyt_Common.h>
31 #include <nw/lyt/lyt_DrawInfo.h>
32 #include <nw/lyt/lyt_Drawer.h>
33 #include <nw/lyt/lyt_FontContainer.h>
34 #include <nw/lyt/lyt_GraphicsResource.h>
35 #include <nw/lyt/lyt_Group.h>
36 #include <nw/lyt/lyt_Init.h>
37 #include <nw/lyt/lyt_Layout.h>
38 #include <nw/lyt/lyt_Material.h>
39 #include <nw/lyt/lyt_Pane.h>
40 #include <nw/lyt/lyt_Picture.h>
41 #include <nw/lyt/lyt_ResourceAccessor.h>
42 #include <nw/lyt/lyt_Resources.h>
43 #include <nw/lyt/lyt_TexMap.h>
44 #include <nw/lyt/lyt_TextBox.h>
45 #include <nw/lyt/lyt_TexResource.h>
46 #include <nw/lyt/lyt_TextureContainer.h>
47 #include <nw/lyt/lyt_Types.h>
48 #include <nw/lyt/lyt_Util.h>
49 #include <nw/lyt/lyt_Window.h>
50 
51 #endif // NW_LYT_H_
52