1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_GFX_H_
19 #define NW_GFX_H_
20 
21 /*!
22   @namespace  nw::gfx
23   @brief      グラフィックスライブラリの名前空間です。
24 */
25 
26 /*!
27   @namespace  nw::gfx::res
28   @brief      グラフィックスのリソースデータ型を定義する名前空間です。
29 */
30 
31 #include <nw/gfx/gfx_Common.h>
32 #include <nw/gfx/gfx_GfxObject.h>
33 
34 // 更新・描画
35 #include <nw/gfx/gfx_IRenderTarget.h>
36 #include <nw/gfx/gfx_ISceneUpdater.h>
37 #include <nw/gfx/gfx_SceneUpdater.h>
38 #include <nw/gfx/gfx_RenderQueue.h>
39 #include <nw/gfx/gfx_RenderElement.h>
40 #include <nw/gfx/gfx_ISceneVisitor.h>
41 #include <nw/gfx/gfx_MeshRenderer.h>
42 #include <nw/gfx/gfx_RenderContext.h>
43 #include <nw/gfx/gfx_SceneContext.h>
44 #include <nw/gfx/gfx_SceneTraverser.h>
45 #include <nw/gfx/gfx_SceneInitializer.h>
46 #include <nw/gfx/gfx_SkeletonUpdater.h>
47 #include <nw/gfx/gfx_WorldMatrixUpdater.h>
48 #include <nw/gfx/gfx_BillboardUpdater.h>
49 #include <nw/gfx/gfx_IMaterialActivator.h>
50 #include <nw/gfx/gfx_MaterialActivator.h>
51 #include <nw/gfx/gfx_SimpleMaterialActivator.h>
52 #include <nw/gfx/gfx_DirectMaterialActivator.h>
53 #include <nw/gfx/gfx_IMaterialIdGenerator.h>
54 #include <nw/gfx/gfx_SortingMaterialIdGenerator.h>
55 #include <nw/gfx/gfx_SceneEnvironment.h>
56 #include <nw/gfx/gfx_ShaderBinaryInfo.h>
57 
58 // シーンオブジェクト
59 #include <nw/gfx/gfx_SceneObject.h>
60 #include <nw/gfx/gfx_Material.h>
61 #include <nw/gfx/gfx_SceneNode.h>
62 #include <nw/gfx/gfx_TransformNode.h>
63 #include <nw/gfx/gfx_UserRenderNode.h>
64 #include <nw/gfx/gfx_Model.h>
65 #include <nw/gfx/gfx_SkeletalModel.h>
66 #include <nw/gfx/gfx_StandardSkeleton.h>
67 #include <nw/gfx/gfx_Skeleton.h>
68 #include <nw/gfx/gfx_SceneBuilder.h>
69 #include <nw/gfx/gfx_SceneHelper.h>
70 
71 #include <nw/gfx/gfx_CalculatedTransform.h>
72 #include <nw/gfx/gfx_ShaderProgram.h>
73 
74 // シーン環境設定
75 #include <nw/gfx/gfx_SceneEnvironmentSetting.h>
76 #include <nw/gfx/gfx_LightSet.h>
77 
78 // フォグ
79 #include <nw/gfx/gfx_Fog.h>
80 
81 // ライト
82 #include <nw/gfx/gfx_Light.h>
83 #include <nw/gfx/gfx_AmbientLight.h>
84 #include <nw/gfx/gfx_FragmentLight.h>
85 #include <nw/gfx/gfx_VertexLight.h>
86 #include <nw/gfx/gfx_HemiSphereLight.h>
87 
88 // カメラ
89 #include <nw/gfx/gfx_Camera.h>
90 #include <nw/gfx/gfx_CameraProjectionUpdater.h>
91 #include <nw/gfx/gfx_FrustumProjectionUpdater.h>
92 #include <nw/gfx/gfx_OrthoProjectionUpdater.h>
93 #include <nw/gfx/gfx_PerspectiveProjectionUpdater.h>
94 #include <nw/gfx/gfx_CameraViewUpdater.h>
95 #include <nw/gfx/gfx_AimTargetViewUpdater.h>
96 #include <nw/gfx/gfx_LookAtTargetViewUpdater.h>
97 #include <nw/gfx/gfx_RotateViewUpdater.h>
98 
99 // ビューポート
100 #include <nw/gfx/gfx_Viewport.h>
101 
102 // パーティクル
103 #include <nw/gfx/gfx_ParticleCollection.h>
104 #include <nw/gfx/gfx_ParticleContext.h>
105 #include <nw/gfx/gfx_ParticleEmitter.h>
106 #include <nw/gfx/gfx_ParticleModel.h>
107 #include <nw/gfx/gfx_ParticleRandom.h>
108 #include <nw/gfx/gfx_ParticleSceneUpdater.h>
109 #include <nw/gfx/gfx_ParticleSet.h>
110 #include <nw/gfx/gfx_ParticleShape.h>
111 #include <nw/gfx/gfx_ParticleTime.h>
112 #include <nw/gfx/gfx_ParticleUtil.h>
113 
114 // リソースクラス
115 #include <nw/gfx/res/gfx_ResGraphicsFile.h>
116 #include <nw/gfx/res/gfx_ResSceneObject.h>
117 #include <nw/gfx/res/gfx_ResLookupTable.h>
118 #include <nw/gfx/res/gfx_ResTexture.h>
119 #include <nw/gfx/res/gfx_ResProceduralTexture.h>
120 #include <nw/gfx/res/gfx_ResFragmentShader.h>
121 #include <nw/gfx/res/gfx_ResMaterial.h>
122 #include <nw/gfx/res/gfx_ResMesh.h>
123 #include <nw/gfx/res/gfx_ResModel.h>
124 #include <nw/gfx/res/gfx_ResShader.h>
125 #include <nw/gfx/res/gfx_ResShape.h>
126 #include <nw/gfx/res/gfx_ResSkeleton.h>
127 #include <nw/gfx/res/gfx_ResCamera.h>
128 #include <nw/gfx/res/gfx_ResLight.h>
129 #include <nw/gfx/res/gfx_ResFog.h>
130 #include <nw/gfx/res/gfx_ResVertex.h>
131 #include <nw/gfx/res/gfx_ResUtil.h>
132 #include <nw/gfx/res/gfx_ResSceneEnvironmentSetting.h>
133 
134 // パーティクルリソース
135 #include <nw/gfx/res/gfx_ResParticleAnimation.h>
136 #include <nw/gfx/res/gfx_ResParticleAnimationOption.h>
137 #include <nw/gfx/res/gfx_ResParticleCollection.h>
138 #include <nw/gfx/res/gfx_ResParticleEmitter.h>
139 #include <nw/gfx/res/gfx_ResParticleForm.h>
140 #include <nw/gfx/res/gfx_ResParticleInitializer.h>
141 #include <nw/gfx/res/gfx_ResParticleModel.h>
142 #include <nw/gfx/res/gfx_ResParticleSet.h>
143 #include <nw/gfx/res/gfx_ResParticleShape.h>
144 #include <nw/gfx/res/gfx_ResParticleShapeBuilder.h>
145 #include <nw/gfx/res/gfx_ResParticleUpdater.h>
146 
147 // アニメーション
148 #include <nw/gfx/gfx_AnimAdder.h>
149 #include <nw/gfx/gfx_AnimBinding.h>
150 #include <nw/gfx/gfx_AnimBlender.h>
151 #include <nw/gfx/gfx_AnimEvaluator.h>
152 #include <nw/gfx/gfx_AnimGroup.h>
153 #include <nw/gfx/gfx_AnimInterpolator.h>
154 #include <nw/gfx/gfx_AnimObject.h>
155 #include <nw/gfx/gfx_AnimOverrider.h>
156 #include <nw/gfx/gfx_BaseAnimEvaluator.h>
157 #include <nw/gfx/gfx_TransformAnimAdder.h>
158 #include <nw/gfx/gfx_TransformAnimBlendOp.h>
159 #include <nw/gfx/gfx_TransformAnimEvaluator.h>
160 #include <nw/gfx/gfx_TransformAnimInterpolator.h>
161 #include <nw/gfx/gfx_TransformAnimOverrider.h>
162 #include <nw/gfx/gfx_SharedAnimCache.h>
163 
164 #endif /* NW_GFX_H_ */
165 
166